After a lot of time working and refining the code for this, me and Patelsh have finally got a version that was working across devices.
Here is a link to Pat's Video of the flight!
Things to be noted:
- You need to have physics set to high
- If it has issues landing on the pad, try closing other applications running on your device to increase game performance.
- There isn't any other input needed than the throttle up when the program is started.
- If you aren't using the Stock System, It might not land on the pad.
- Make sure the launch location is at Lat 0 Long 0
Does NOT work on Juno System v2+
GENERAL INFO
- Successors 14 craft(s) +133 bonus
- Created On: Windows
- Game Version: 0.9.508.0
- Price: $24,013k
- Number of Parts: 335
- Dimensions: 50 m x 19 m x 9 m
PERFORMANCE
- Total Delta V: 3.1km/s
- Total Thrust: 4.9MN
- Engines: 3
- Wet Mass: 2.72E+5kg
- Dry Mass: 62,504kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 3 | 3.1km/s | 4.9MN | 1.8m | 2.72E+5kg |
21 Comments
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This is great! Are you working on fixing the landing burn so the engine ignites and does most of the flip?
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4,796 TweedleAerospace
@Patelsh24 this is SOOOO great! Worked perfectly. Answered some questions about it that I have had for weeks!
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6,725 Patelsh24
@CardZlol thank you!
It took several weeks of learning math and starship physics and then testing with the builder to kink out the many mistakes. Good thing I had TRIED(not succeeded) before taking on this beast -
13.7k CardZlol
@Patelsh24 it works amazingly well for me, both mobile and pc, so i'd say you two did a great job.
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Well I wouldn’t say “working” but I got it to do something lol