Has a 150t fuel tank serving as cargo
for testing. Vizzy gets it to a (roughly) 90km orbit.
AG1 starts the launch.
I tested the code on other rockets, and it did get them to 90km orbits as well, so it can be used as a general launch sequence, but staging has to be done manually. Also, the boosters automatic staging has to be removed so it doesn't mess with your specific stages.
GENERAL INFO
- Created On: Windows
- Game Version: 0.8.400.0
- Price: $1,872,884k
- Number of Parts: 169
- Dimensions: 138 m x 40 m x 40 m
PERFORMANCE
- Total Delta V: 10.9km/s
- Total Thrust: 525.3MN
- Engines: 51
- Wet Mass: 1.65E+7kg
- Dry Mass: 1.19E+6kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 47 | 5.2km/s | 505.6MN | 1.7m | 1.65E+7kg |
4 | 4 | 5.7km/s | 19.7MN | 3.4m | 1.6E+6kg |
3 Comments
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1,092 PointBreak
@Tweedle_Aerospace This was one of my first Vizzy programs so it's pretty basic and doesn't have automatic staging. Since then, I've made more programs which do have automatic staging, but I didn't upload because I don't really upload that much, but I do appreciate the suggestion
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4,796 TweedleAerospace
Try making a while that contains an if statement that says if the fuel in the stage=0 then activate stage. You might want to put a wait until before the while statement so it doesn’t automatically start staging. You can put true in the while “_” part.
@PointBreak ok