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Auto Credit Based on Cleptrophese's SLS + Orion

Basically, I fixed what the rocket looked like, and I added a launch escape system. I still didn't "paint" the SRBs properly, just because, well, I'm not that good.

By the way, for the launch escape:
4 to use it, if not, it will detach as Stage 3 (after the boosters go).

Here are the controls, copy-pasted from the original, once again:
To takeoff:
Full throttle, and hit 'space.' I'm almost certain the SRBs can't launch this on their own, and the liquid engines fire, anyway, on the real SLS.
Go straight up until the SRBs run out of fuel, then detach them and turn 45 degrees. If you choose to initiate the gravity turn earlier, BE CAREFUL. The SRBs have this nasty habit of colliding with the first stage, even with the separation assist rockets at the top.
From here, just continue into orbit. Ditch the first stage wherever (I like to make sure it lands on the planet so I don't clutter the orbit, but it does waste some Delta-V). Same with the second stage. The Orion capsule should have enough Delta-V to return to Droo from the moon or Droo's neighbouring planet (I didn't check their names, sorry). Beyond that, it might be capable of returning to Droo, but I don't make any promises.

Active Groups:
1: Parachutes
2: Drogue Chutes
3: Lights
4: Launch Abort
9: Solar Panels
0: Reaction Control Thrusters

GENERAL INFO

  • Predecessor: SLS + Orion
  • Successors 1 craft(s)
  • Created On: Windows
  • Game Version: 0.9.307.0
  • Price: $613,428k
  • Number of Parts: 156
  • Dimensions: 173 m x 41 m x 21 m

PERFORMANCE

  • Total Delta V: 11.7km/s
  • Total Thrust: 320.2MN
  • Engines: 31
  • Wet Mass: 1.18E+7kg
  • Dry Mass: 5.9E+5kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 19 7.5km/s 263.2MN 5.0m 1.18E+7kg
2 0 0m/s 0N 0s 8.2E+6kg
3 0 0m/s 0N 0s 8.18E+6kg
5 1 2.0km/s 5.9MN 3.4m 8.19E+5kg
8 1 2.2km/s 1.6MN 3.4m 2.3E+5kg

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