Set throttle to 1, make sure craft is above 500 before you turn it off, then it will land very smoothly :)
(Craft not made by me)
GENERAL INFO
- Predecessor: SPACEX STARSHIP SN8 SN9
- Successors 1 craft(s)
- Created On: Windows
- Game Version: 0.9.508.0
- Price: $1,628,342k
- Number of Parts: 99
- Dimensions: 27 m x 12 m x 6 m
PERFORMANCE
- Total Delta V: 37.6km/s
- Total Thrust: 4.9MN
- Engines: 3
- Wet Mass: 1.55E+5kg
- Dry Mass: -9,200,054kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 3 | 37.6km/s | 4.9MN | 2.4m | 1.55E+5kg |
9 Comments
- Log in to leave a comment
-
100 Imtiaak
@br0then i can bind it with a ag group but my rule is that the partcount is under 450 bec my phone is not strong
-
1,017 PeriapsisCo
@AranX also, if you know how to vizzy, can you bind the code to an action group or tell me how to put vizzy stuff on ag to reduce launch lag?(and maybe upload a craft with it so i can use)
also for some reason every 10 sec or so my craft tries to point retrograde and burn... it would be nice if i could disable the vizzy program via ag
-
1,017 PeriapsisCo
@AranX im sorry, but your code is now being used for intercontinental ballistic missiles...
-
-
1,017 PeriapsisCo
is this coding friendly for other craft, or is it timed based on this specific weight, twr, and drag profile?(will it work if i copypaste to my own starship)
-
8,398 PasonJawulo
Awesome! Go ahead and use my latest version of SN9, it looks much better
-
90 AranX
@kittman the code will make a landing no matter what position the craft is falling in.
You can turn the craft to whatever direction you like and it will always land! (Well most times)And you can always code in the bellyflop yourself, its pretty basic code :)
-
4,265 kittman
very soft landing! I am assuming the vizzy is for just a straight up/down flight without the bellyflop, right?
@br0then it works on any ship! Once you have enough fuel for landing ;)