Auto Credit Based on LunAerospace's XTA - Cosmos Cruiser V1 *Working Concept*
Hi this a Version 2 of my “Cosmic Cruiser” ship using WenHops “XTA-1” experimental engine
V2 changes:
- added RCS
-Smoothed some textures and repainted
-adjusted XTA power output
V3 Goals:
- Add Heat Protection for fast atmospheric exits
- lower RCS “mist”
- Open to ideas
Controls
AG 2- XTA Engines (Xperimental Test Aerospike)
AG 3- Landing Legs
AG 4- Dyso Engines (Main Thrusters)
Go easy on the throttle with the Dyso Engines active!!!!!! Id say only go to 25% throttle no more lol or it will be a warp drive
GENERAL INFO
- Predecessor: XTA - Cosmos Cruiser V1 *Working Concept*
- Successors 1 craft(s)
- Created On: iOS
- Game Version: 1.0.8.0
- Price: $661,331k
- Number of Parts: 175
- Dimensions: 12 m x 13 m x 5 m
PERFORMANCE
- Total Delta V: 78.5km/s
- Total Thrust: 132.4MN
- Engines: 32
- Wet Mass: 3.53E+5kg
- Dry Mass: 2.92E+5kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 20 | 32.7km/s | 129.8MN | 2.6m | 3.53E+5kg |
2 | 12 | 45.8km/s | 2.5MN | 3.16hours | 3.53E+5kg |
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