AGs Labeled

Slider 1 - Pitch Trim
Slider 2 - Flaps
Slider 3 - Landing Gear Drive
Slider 4 - (-) or (0) to enable tail deflection limiter, (+) to disable deflection limiter (for cobra or high AoA maneuvers)

GENERAL INFO

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 300N
  • Engines: 3
  • Wet Mass: 19,858kg
  • Dry Mass: 12,523kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 2 0m/s 0N 0s 19,858kg

6 Comments

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    5,012 OverCAT83

    @TritonAerospace I thought pinch had something to do with vizzy lol sorry for the uneeded explanation

    1.7 years ago
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    5,012 OverCAT83

    @TritonAerospace Oh yeah on that I did use Overload

    1.7 years ago
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    @OverCAT thanks for the clarification but i meant the Pinch Slider when shaping a fuselage.
    Yours is extraordinarily different because the pinch percentage value is not throughout, it is different and it is smoothed.
    Check your taileron fuselages that is exactly what i mean.

    +1 1.7 years ago
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    5,012 OverCAT83

    @TritonAerospace TBH I don't know what the term pinch is that is used in the funk/vizzy system but all I did was make a variable in Vizzy that outputs the value of Pitch + Roll and have multipliers for how much Pitch or Roll input is converted to the output like for example on the Roll input, I multiplied it by 0.5 meaning half deflection than the total the control surface is capable and I multiplied it before adding it to the Pitch value which can also be multiplied in the same way. Other than that, I set the MaxInstructionsPerFrame to a high amount.

    +1 1.7 years ago
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    Has to be overload since you are on android.

    +1 1.7 years ago
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    How did you pinch with different values yet it is smoothed?

    +1 1.7 years ago

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