AGs Labeled
Slider 1 - Pitch Trim
Slider 2 - Flaps
Slider 3 - Landing Gear Drive
Slider 4 - (-) or (0) to enable tail deflection limiter, (+) to disable deflection limiter (for cobra or high AoA maneuvers)
GENERAL INFO
- Predecessor: SuperSound MK-IV Stealth Fighter MOD5 (Major Improvements to Different Aspects)
- Successors 6 craft(s) +49 bonus
- Created On: Android
- Game Version: 1.0.8.0
- Price: $16,857k
- Number of Parts: 70
- Dimensions: 5 m x 13 m x 19 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 300N
- Engines: 3
- Wet Mass: 19,858kg
- Dry Mass: 12,523kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 2 | 0m/s | 0N | 0s | 19,858kg |
6 Comments
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10.7k TritonAerospace
@OverCAT thanks for the clarification but i meant the Pinch Slider when shaping a fuselage.
Yours is extraordinarily different because the pinch percentage value is not throughout, it is different and it is smoothed.
Check your taileron fuselages that is exactly what i mean. -
5,012 OverCAT83
@TritonAerospace TBH I don't know what the term pinch is that is used in the funk/vizzy system but all I did was make a variable in Vizzy that outputs the value of Pitch + Roll and have multipliers for how much Pitch or Roll input is converted to the output like for example on the Roll input, I multiplied it by 0.5 meaning half deflection than the total the control surface is capable and I multiplied it before adding it to the Pitch value which can also be multiplied in the same way. Other than that, I set the MaxInstructionsPerFrame to a high amount.
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@TritonAerospace I thought pinch had something to do with vizzy lol sorry for the uneeded explanation