That little mechanism is my first attemp to make a walking robot. Here you can see what it can do:
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Inability to climb inclined surfaces, friction between feet and surface and slow/laggy turn are the only problems it has.
Controls
Pitch - move forward/backwards
Roll - turn left/right (you need to move backwards or forward to turn)
Throttle - height above surface
6 Comments
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580 Jerba
@Charodey Look into using sin and cos waves, used them on a similar style of walker and they work quite well, walker not so much (dog walkers require a lot of tuning and perfect designing if you don’t want them to bounce around)
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3,427 Charodey
@Jerba i recommend to use it with “high” physics frequency, it will work maybe just a little bit smoother, but i think the problem is caused by the program itself.
I heard that “funk” expressions work really fast, so i will use them in vizzy programs (so mechanisms such as walker-prototype will walk smoother) but that will take some time -
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580 Jerba
What physics did you use for this? When I run it, the whole movement is jittery instead of smooth. Also, from what I’ve done mech wise, the bigger it is the better. Juno has weird part/ground collision physics and really likes to launch smaller things when they drag on the ground
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723 Silverback
Good progress. We may soon see one of those giant Star wars walkers around here
I like it 👌👍