408 downloads

That little mechanism is my first attemp to make a walking robot. Here you can see what it can do:
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Inability to climb inclined surfaces, friction between feet and surface and slow/laggy turn are the only problems it has.

Controls

Pitch - move forward/backwards
Roll - turn left/right (you need to move backwards or forward to turn)
Throttle - height above surface

GENERAL INFO

  • Created On: Windows
  • Game Version: 1.3.116.0
  • Price: $5k
  • Number of Parts: 71
  • Dimensions: 1 m x 1 m x 3 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 0N
  • Engines: 0
  • Wet Mass: 1,253kg
  • Dry Mass: 1,253kg

STAGES

Stage Engines Delta V Thrust Burn Mass

6 Comments

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    0 Leo365

    I like it 👌👍

    2 months ago
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    580 Jerba

    @Charodey Look into using sin and cos waves, used them on a similar style of walker and they work quite well, walker not so much (dog walkers require a lot of tuning and perfect designing if you don’t want them to bounce around)

    5 months ago
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    3,427 Charodey

    @Jerba i recommend to use it with “high” physics frequency, it will work maybe just a little bit smoother, but i think the problem is caused by the program itself.
    I heard that “funk” expressions work really fast, so i will use them in vizzy programs (so mechanisms such as walker-prototype will walk smoother) but that will take some time

    5 months ago
  • Profile image

    Cute

    5 months ago
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    580 Jerba

    What physics did you use for this? When I run it, the whole movement is jittery instead of smooth. Also, from what I’ve done mech wise, the bigger it is the better. Juno has weird part/ground collision physics and really likes to launch smaller things when they drag on the ground

    5 months ago
  • Profile image

    Good progress. We may soon see one of those giant Star wars walkers around here

    5 months ago

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