High AOA, very fast, fun, Somewhat easy to fly and land. Does require some feathering at high speeds, but this aircraft's only got two issues: one, it flies above orbital velocity, meaning a turn must be initiated to stay inside the atmosphere, and two, (my best guess as to the limit of the craft) The program does not treat engine exhaust as dynamic propulsion, only static. Orinarily, Increasing the bypass ratio saves on gas, but decreases the exhaust flow velocity. that is modeled; however, when I put negative bypass ratios (Basically turning the engine into a RAMJet) The velocity of the exhaust flow increases, therefore making the plane faster. The issue is that the maximum speed of the craft is near the speed of the exhaust. From an outside observer, the plane wizzes by, but the exhaust hardly moves, as the component of the aircraft's velocity almost equals the negative velocit of the exhaust flow. This is NOT realistic, as the particles entering the intake have an initial velocity of their own with respect to the craft, and accelerate in response to the compression fans and combustion. The engines just have a fixed exhaust flow velocity.
For those wondering, If you have the patience, It can get to Mach 12.75! Smashing the other record for jet aircraft without drag cheats! P.S, not technically vanilla, as the Bypass ratio is negative, but this is entirely possible for engine IRL to achieve, and many actually do. this is my way of augmenting those engine types. 2 DRAG CHEATS DO EXIST on the airframe. ONLY for parts that do not make sense. i.e. the Engine cannot have drag, it is in a cowling, the fuselage part after the intake normally has up to 10 times as much drag from a bug or feature in the game. And lastly and most obviously, Max Temps have been set to 30k degrees C to ensure the user does not explode from excessive heating or die of boredom trying to spend an hour at 33km alt where the skin temps are bearable.