16 Comments
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405 redmuonone month ago
I added some mass to the inner cores and to the processors and it worked fine. I spinned the motor at slow speed, less then 10% slider (probably with default motor settings)
I tested it with less parts, with about 3 - 4 cores tall -
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1.2 years ago
@RocketManbuuuuuuu btw the only thing you misspelled was attachment.
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2,381 FusedBeret+1 1.2 years ago
@Edithiddenproperties31415 actually I think a friend did something like this it's the parts I think, and maybe it's worse because of the double sided eatachment points. (Sorry about my dyslexia I promise I'm not 10)
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2,381 FusedBeret1.2 years ago
@Edithiddenproperties31415 yeah I'm not sure you sound like you know more about this than me. Also welcome to jno
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1.3 years ago
My closest guess as to why this happens (BTW I am NOT a programmer) is maybe a diff equations rounding error, that or the game just freaks out with this many connections
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1.3 years ago
@RocketManbuuuuuuu YOOOOOO, alright I’m gonna post this on the forums
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2,381 FusedBeret+1 1.3 years ago
Just tto many things to close together probably but if you want this to be seen go to the forums
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1.3 years ago
@MAVEX2000 Oh also in case I completely misread/mistranslated what you said, my bad.
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1.3 years ago
@MAVEX2000 no it’s not powered by the side interstages if that’s what you are thinking, it might not work on higher quality computers but when I load it in it starts shaking then just glitching out then explodes and all the side interstages are flung out and since I put command chips on them, you can track them on the map.
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https://www.simplerockets.com/c/qzPGl9/Probably-solved-the-issue