XL Rocket refurbished from the Metroid fleet that can travel to any planetary body in the new solar system - Landers are optimized with low thrust vacuum engines for low gravity landings. Includes a Launch to Orbit Vizzy program with selectable orbit range from 100 km to 1500 km that can be disabled for manual control and Auto Staging program. "Throttle" will activate the launch program, and open the text box - type in your target orbit height(in Km) and the rocket will launch to orbit - or - "Brake" will cancel program for manual control
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Rocket Stages
XL Main Booster with will lift the rocket to circularization - solid boosters will automatically seperate when empty
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Stage 2 - activates on launch also for added thrust, and finishes the circularization after seperating booster - rotating engines are program controlled - reaches 100 km orbit with 6000 delta v left in stage - rear docking port for hitchhikers or recovery
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Stage 3 - 4000 delta v in 2 kerolox engines for planetary transfers
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Stage 4 - 3700 delta v in vacuum optimized water powered nuclear engines, landing legs, lights, and gyroscope for orbital adjustments/moon landing - communication dishes for relaying signals in orbit from the lander
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Lander - 2400 delta v - seperate command chip, after release (using "Probe Release" activation group) switch control to the Lander to operate - 4 pressure fed vaccum optimized kerolox engines, gyroscope, lights, legs and ultra light construction for landing on the small body moons/comet - Slider 1 controls dish tilt/Slider 2 dish rotation and extends piston by "Extend Dish" AG - Fuel and Battery guages on top for fun
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The delta v rating does not account for empty tanks dropped and funny staging - contains over 20 km/s - Built for exploring the awesome new additions to the solar system - Built and Flown on Mobile (runs good, even with the higher part count)
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Big Thanks to @SoulBlazer for the help testing
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Good Luck Exploring!

GENERAL INFO

  • Created On: Android
  • Game Version: 0.9.616.1
  • Price: $778,283k
  • Number of Parts: 707
  • Dimensions: 117 m x 43 m x 38 m

PERFORMANCE

  • Total Delta V: 16.2km/s
  • Total Thrust: 321.5MN
  • Engines: 52
  • Wet Mass: 1.63E+7kg
  • Dry Mass: 7.6E+5kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 6 3.9km/s 30.1MN 20.2m 1.63E+7kg
2 9 3.8km/s 126.0MN 4.7m 1.63E+7kg
3 12 486m/s 149.2MN 47s 1.63E+7kg
4 12 0m/s 11.3MN 1s 1.63E+7kg
6 0 0m/s 0N 0s 2.8E+6kg
7 2 4.1km/s 2.6MN 3.0m 2.04E+5kg
8 4 3.8km/s 223kN 6.1m 33,228kg

15 Comments

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    Thanks @SmurfResearchX, I’ll check it out

    2.5 years ago
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    @GrandmasterPotato - i made this vizzy orbit program a while ago for low twr rockets - it doesn't use TWR, but uses % of orbital velocity for finding circular orbit - maybe there is something in here that could help?

    2.5 years ago
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    @friendlyfin - this program uses the orbital velocity equation as reference for burn times...maybe it can help see what is happening with your program?

    2.9 years ago
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    100 mlksback

    @SmurfResearchX yeah, i got that idea but my program never make a round orbit

    3.5 years ago
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    @mLk - ok, the basic idea is to have the circularization burn finish at the apoapsis (with no vertical velocity), then throttle down as the periapsis reaches the altitude of the apoapsis (so it doesnt overshoot from engine cooldown delay) - relating it to the orbital velocity equation was the only way i could figure to predict the remaining engine burn time, but did complicate it...

    3.5 years ago
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    100 mlksback

    @SmurfResearchX i cant understand xD too complicated

    3.5 years ago
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    100 mlksback

    @SmurfResearchX thanks !

    3.5 years ago
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    @mlk - i saw the question about circular orbit in the forums - the program on this rocket was my best shot at it - using the formula for reaching orbital velocity at apoapsis - it gets pretty close, but not perfect...hope its a help

    3.5 years ago
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    Amazing

    3.6 years ago
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    3,664 JSO18

    @SmurfResearchX I don't completely know- If you ping Tweedle_aerospace they could probably help.

    3.6 years ago
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    @JSO18 - thank you for the upvote, i was wondering how does the IAAR work?

    3.6 years ago
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    @SoulBlazer - yes, i have been messing with this orbit program for a long time - and i think it should be able to work on any rocket with a twr of 1.5 - 5 thru launch, but the stage activation is by the part #s

    +1 3.6 years ago
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    @SoulBlazer - Changing it to stacked stages and all the adjustments during orbit trials definitely got it finished - almost gave up on the higher ones, and its more efficient on fuel with the 2 burns...getting to a higher velocity earlier
    It might need a longer backstory of its time with MotherBrain

    +1 3.6 years ago
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    @Maxie123 - Thank You

    3.6 years ago
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    I love this craft,it’s amazing

    3.6 years ago

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