SuperSound MK-III 5th Generation Stealth Fighter MOD1 (Stability and Control Improvements)
It's should be at least somewhat stable now compared to before but it's still not the best manouvering jet in the game so don't push it too hard. Some oscillation may still occur at supersonic speeds so take caution as that can also lead to an unexpected swift stall. By observing the lift vectors of the wings, I found that it's just the physics being weird as usual that causes these random oscillations which is problematic.
There's a small issue with the elevators but it doesn't ruin the plane. Just see the pinned comment.
Throttle Speeds:
100% Throttle: Around Mach 2.9 to 3
You need to disable the Limiter to unlock full throttle.
90%-95% Throttle: Around Mach 2.3 to 2.8
85% Throttle: Around Mach 2 to 2.2
This is the maximum throttle allowed with the Limiter enabled. This is also where the Afterburner starts to kick in and for throttles above.
80%-45% Throttle: Supercruise/Supersonic
40% Throttle and below: Subsonic
Changes:
• New paint
• Adjusted the Auto Pilot PID, fuel distribution, part mass and control surfaces for stability
• Adjusted the position of the vertical stabilizers to be more spaced from each other and the position of the rear landing gears forward to avoid contact with the flaps
• Enlarged the size of the flaps and ailerons for more control of the aircraft
• Added a Light
Control the jet primarily using the Nav Sphere for pitch and heading while use Slider 1 for flaps. You can try using the analog sticks but I don't know anything much about using that control scheme so just try it for yourself.
Based on my experience flying this jet, it's very good at subsonic speeds but maybe that's because I referenced the design from stealth aircrafts which travel most of the time at subsonic speeds to maintain their stealthyness. For cruising, just start at 1° of pitch and once the altitude (ASL) stops increasing or starts decreasing, just add another couple of degrees of pitch like from the 1° you started, you add some 2° to keep gaining altitude and just keep increasing the pitch until you've reached the altitude that you want.
GENERAL INFO
- Successors 1 craft(s)
- Created On: Android
- Game Version: 0.9.918.1
- Price: $18,011k
- Number of Parts: 33
- Dimensions: 4 m x 11 m x 16 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 300N
- Engines: 2
- Wet Mass: 20,459kg
- Dry Mass: 9,454kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
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5 Comments
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4,967 OverCAT83
@ColdAerospace since you already judged the MK-IIIs, can you try the last version for the MK-IIs and tell me what you think about it?
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4,967 OverCAT83
@ColdAerospace thanks for doing it again I'm sure I won't delete this one
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Small Issue: The elevator and the rotator on the left side is not in the proper position. Fix is delete the rotator and fin on the left side, select the rotator on the right side, group it with the fin that is attached to it, open the mirror tab and select the middle option in the quick mirror and IMPORTANTLY invert the input on the rotator on the left side and that should fix it. BTW the perspective on which is the right or left side is if you look at the plane from the rear.