Just my rendition of the Nahuel D.L. 43.
modless
about the tonk
It's a medium tank designed and made in argentina in 1943, it was "modernized" in 1947 by Arsenal Estaban de Luca.
it has a Krupp 7,5 cm. L.30 Modelo Argentino 1909.
American intelligence documents show that the tank caused a lot of confusion and suprise amongst the international community, and it was said the tank was made out of the metal from the Graf Spee, but this is false.
The design was clearly inspired by the M4 Sherman, but the Nahuel managed to match and even surpass the M4 in many aspects for example the armor was thicker in the front (80mm)
About the craft
Loves to explode when low framerate
Don't go into slowmo
Sometimes it likes to explode for no reason
Sometimes tracks will fail when turning
Controls
AG1: Track Tensor
AG2: Lights
AG3: Commander Hatch
AG4: Driver/gunner Hatch
Slider1: Turret elevation/depression
Pitch: Forwards/Backwards
Yaw: Turning
Roll: Moving Turret
Thanks
HUGE THANKS TO EDS
@Edwards explained to me how to make tracks, he fixed my vvss and tested the tank before uploading it
and thanks to sided or something, he called my tank a M4 Sherman... meh
GENERAL INFO
- Predecessor: eds don't kill me
- Created On: Windows
- Game Version: 0.9.704.0
- Price: $9,216k
- Number of Parts: 2404
- Dimensions: 4 m x 3 m x 10 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 300N
- Engines: 1
- Wet Mass: 18,215kg
- Dry Mass: 5,644kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
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REQUIRED MODS
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Imaginary Weapons
by 14ROVI
Version 0.9 (6/7/2020 12:29:00 PM)
View Mod Page
14 Comments
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26.8k Nicole412
@kittman i can't disable the part collision on the tracks because the work like in a real tank, the sprocket is moving the whole thing and if i disable collisions the tracks will just clip though the sprocket :(
still, thank you for the support and the suggestion! -
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4,265 kittman
dude, this is really REALLY awesome! The amount of detail you put in this shows it was worth it. The tracks are especially cool.
Re: the tracks... Have you thought about disabling both the "Part Collision" and "Collision Response" settings on all the components that make your tracks in the Tinker Panel? it might make a difference, but that's a lot of parts to modify...
Again great job! -
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26.8k Nicole412
@NotAGopnik indeed they are and ofc I could take the gun out, but I don't see why, mobile players couldn't be able to run it anyways
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@Nico412 np?