204 downloads

4 chips containing 4 essential programs for most missions
1- Landing burn
2- Adjustable orbit altitude (requires SFlanker vizzy++ MOD)
3- Rendezvous (requires SFlanker vizzy++ MOD)
4- Docking

GENERAL INFO

  • Successors 2 craft(s)
  • Created On: Windows
  • Game Version: 0.9.403.0
  • Price: $224k
  • Number of Parts: 17
  • Dimensions: 1 m x 1 m x 1 m

PERFORMANCE

  • Total Delta V: 495m/s
  • Total Thrust: 44kN
  • Engines: 1
  • Wet Mass: 513kg
  • Dry Mass: 485kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 1 495m/s 44kN 2s 157kg

13 Comments

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    8,458 crowxe

    @NICKKRYON
    I hope it is, there's another version without mods also. I hope you can feedback on any program failure with stage where it failed and the nature of failure to improve them

    +1 4.4 years ago
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    Your code is really helpful for my Falcon 9

    4.4 years ago
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    8,458 crowxe

    @Patelsh24
    you're welcome, it's done. check it out

    +1 4.5 years ago
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    6,725 Patelsh24

    @crowxe Thanks!

    4.5 years ago
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    8,458 crowxe

    @Patelsh24
    the problem with the rendezvous is the same with #2 the adjustable orbit, circular orbit is not too hard but to have the same code for circular orbits 75 km ~ 40,000 km where you just input the desired Alt, i needed more backup lines. but ill give it a try

    +1 4.5 years ago
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    6,725 Patelsh24

    So for the rendezvous code, I can’t see it since I’d not have the mod an I’m on mobile, so could you make an alternate that gets rid of the constants and then just set variables and put them in place. You don’t actually have to put in the numbers since I will do that, the variables will just tell me where to put the constant. If you do this you will be a legend btw

    4.5 years ago
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    6,725 Patelsh24

    @crowxe yep that makes more sense, thanks!

    +1 4.5 years ago
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    8,458 crowxe

    @Patelsh24
    i made a video about it

    4.5 years ago
  • Profile image
    6,725 Patelsh24

    @crowxe I don’t really understand but I guess it works? Still have to test it myself but yeah I kind of see it

    4.5 years ago
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    8,458 crowxe

    @Patelsh24 it depends on how much mono and craft mass, i never tried it beyond 15 Km, but it always worked within that distance. For the orientation, i gave up on orienting the craft on the roll axis, but i can easily use the roll information to distribute my "translate up/translate right" using the SIN/COS with the side RCSs and the top/bottom RCSs translate High/North

    4.5 years ago
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    6,725 Patelsh24

    @crowxe so I need to just get an encounter of ideally less than a km? Also how did you solve the problem of not knowing the orientation of the target craft?

    4.5 years ago
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    8,458 crowxe

    @Patelsh24 No you don't need to. The docking program calculates the distance and relative speed then based on that calculates the desired approach speed (approach speed is [1/100* distance] on all 3 axis.

    +1 4.5 years ago
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    6,725 Patelsh24

    I know how to work all of them but the docking on. So should I do a burn to zero out my velocity and then activate that docking program to dock with my target?

    4.5 years ago

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