Just a couple of changes to make the craft more polished.

Changes:

• Changed the input for the landing gear motors to be Slider 4 instead of Throttle to have reverse capability and the turn input for the front landing gear is inverted

• Fixed the misplacement of the rotator and elevator on the left side of the jet and angled both rotators equally with their elevators

• Reduced the length of the ailerons and flaps to accommodate for a still part of the wing

• New paint

• Some vizzy tweaks

Control the aircraft primarily using the Nav Sphere for pitch and heading.
Use Slider 1 for flaps and Slider 4 for the landing gear wheels.
Use the AG Reverse Thrust/Brakes as an airbrake or brakes for the landing gear.
You can try using the analog sticks but I find them difficult to use on this craft.

Throttle Speeds:

100% Throttle: Around Mach 2.9 to 3
You need to disable the Limiter to unlock full throttle.

90%-95% Throttle: Around Mach 2.3 to 2.8

85% Throttle: Around Mach 2 to 2.2
This is the maximum throttle allowed with the Limiter enabled. This is also where the Afterburner starts to kick in and for throttles above.

80%-45% Throttle: Supercruise/Supersonic

40% Throttle and below: Subsonic

This jet feautures an Auto-Takeoff function that will automatically execute configurations of the craft for takeoff. Activate it in the Activation Group Panel. Once activated, the plane will begin it's takeoff sequence and please don't interfere while the takeoff is still taking process. Once the plane is airborne, please wait until the aircraft is above 80 AGL and then the Auto-Takeoff will be automatically shut down. When still airborne, please do not activate the Auto-Takeoff AG to avoid issues. Auto-Takeoff can be used again properly once the aircraft is grounded.

The Afterburner Limter function limits the afterburner to the minimum power as well the the throttle range to 85%. It can be disabled to have full afterburner capability but comes at the cost of fuel efficiency and manouverability.

This aircraft is mostly proficient at subsonic speeds with more stability, manouverability and stealth capabilities. Having a single low-bypass turbofan engine gives it enough efficiency to reach highly distanced targets and objectives while still having supercruise and speeds that can reach up to Mach 2.9

I can't contain it anymore!!! I hope Jundroo makes a variant of the plane landing gear bay that instead of a landing gear contained, it contains missles like it's already looking like a weapons bay with how they open like it's very hard to make an internal weapons bay that actually functions and is compact and the landing gear bay is compact and functional with being only a single part. That's why my "5Th gEneRtIOn FIgThEr" doesn't have weapons to shoot anything and also partly because I'm lazy asf to build one.

GENERAL INFO

  • Created On: Android
  • Game Version: 0.9.918.1
  • Price: $18,755k
  • Number of Parts: 33
  • Dimensions: 4 m x 11 m x 16 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 300N
  • Engines: 2
  • Wet Mass: 20,458kg
  • Dry Mass: 9,465kg

STAGES

Stage Engines Delta V Thrust Burn Mass

15 Comments

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    @OverCAT noice

    2.4 years ago
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    4,967 OverCAT83

    @ColdAerospace It's finally here and it finally has an internal weapons bay but with no missiles inside 😥

    2.4 years ago
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    4,975 FelixFan1

    @OverCAT
    You’re welcome.

    +1 2.4 years ago
  • Profile image
    4,967 OverCAT83

    @FelixFan1 k thanks

    2.4 years ago
  • Profile image
    4,975 FelixFan1

    @OverCAT
    It may be useful to note where its’ center of mass is located for obvious reasons, this can affect its overall performance negatively or positively. But this is only important after making plans towards what you want your outcome to be, then you can apply its significance once you have basis with which you can apply this to. As for the thrust, It's up to you to decide how you want it to work, I don’t know if this is useful to you because it’s pretty simple knowledge, but then again, we’ve never met so I don’t know how else to inform you. lol

    2.4 years ago
  • Profile image
    4,967 OverCAT83

    @FelixFan1 hey just one question about missiles, does center of gravity affect it's performance greatly or does the thrust just makes it insignificant?

    2.4 years ago
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    @FelixFan1 hope you've had fun in that tennis match 🙃

    2.4 years ago
  • Profile image
    4,975 FelixFan1

    @ColdAerospace


    I actually am as a matter of fact, and I still have alot to learn.
    It’s quite fun to learn how missiles work, especially since each one is unique in it’s own right. I’d love to tell you all about it but, I have a tennis match in five minutes.


    Have a nice day, Seeya later dude.

    +1 2.4 years ago
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    @OverCAT I do know how to, and I bet @FelixFan1 is even better

    2.4 years ago
  • Profile image
    4,967 OverCAT83

    @ColdAerospace well do you know anyone who makes any missiles?

    2.4 years ago
  • Profile image

    @OverCAT not really to be honest

    +1 2.4 years ago
  • Profile image
    4,967 OverCAT83

    @ColdAerospace hey do you know someone that could make a low part R-73 and R-77 russian missiles?

    2.4 years ago
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    @OverCAT good luck!

    +1 2.4 years ago
  • Profile image
    4,967 OverCAT83

    @ColdAerospace I didn't design it with internal weapons bay in mind so there's no space for it. Maybe in the MK-IV I'll allocate some space for it.

    2.4 years ago
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    i would love to see this with missiles, even though you said it cant have any

    +1 2.4 years ago

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