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Once again, close enough to 1:1. There are some discrepancies. I've kind of modeled the SRBs off the ones on the space shuttle, as I could find VERY good images of them, but not so much for the ones actually on SLS. I basically just made a shuttle SRB, then added what I presume to be another segment, as the SLS uses 5-segment SRBs rather than 4-segment as the shuttle. You'll notice that these SRBs are a hell of a lot more detailed than the ones on my previous SLS, but still not particularly detailed. They do work, though. I just realised, as well: I added parachutes to the top of mine, but on the real SLS, once jettisoned, the boosters will be discarded, unlike those on the shuttle.
I am quite proud of the launch escape tower on this one. Perhaps not so much in terms of looks, though I did my best, but in terms of function. Upon activation, it'll jettison the fairing, pull the capsule clear of the rocket, and turn slightly to avoid dropping the capsule right back down onto the rocket. Speaking of the fairing, that's another thing I'm quite proud of on this one, although admittedly, I should probably make the decoupler between the capsule and the service module a bit smaller in diametre. It sort of pokes through the fairing, which isn't good for function or looks.
Moving on, I am actually happy with the second stage, as well, although it could perhaps use a little more detail. Anyway, it's far better than my initial attempt, and functions perfectly fine, somehow despite the decoupler between the tanks (which is how I got the Soyuz look).
The core stage...well, the core stage is probably the bit I'm the least happy with. It's a lot of very minor details, very difficult to accurately portray, and it would just take more time to detail than I care to spend on this right now. The SRBs were already a bit of a pain, as well.

Groups:

1: Activate Launch Escape
2: Disconnect Launch Escape Tower (Only use if you activated LES, the tower is staged to disconnect automatically)
3: Drogue Chutes
4: Main Chutes

GENERAL INFO

  • Successors 1 craft(s)
  • Created On: Windows
  • Game Version: 0.9.404.0
  • Price: $62,351k
  • Number of Parts: 215
  • Dimensions: 99 m x 9 m x 19 m

PERFORMANCE

  • Total Delta V: 12.1km/s
  • Total Thrust: 27.9MN
  • Engines: 20
  • Wet Mass: 1.77E+6kg
  • Dry Mass: 1.54E+5kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 6 6.4km/s 19.4MN 5.6m 1.77E+6kg
2 0 0m/s 0N 0s 7.33E+5kg
3 0 0m/s 0N 0s 7.29E+5kg
6 4 1.4km/s 2.6MN 31s 68,389kg
9 1 4.3km/s 23kN 47.2m 31,152kg

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