It's been a while since I haven't upload anything. Here's the Avatar AMP Suit from the Avatar movie made by me, 90% similar to the one in movie, also I'm a big fan of Avatar, the robot is partially controlled by vizzy, it can walk but pretty slow and jerky bit.
Took me about 1 week to build this, the hardest part is to get this thing to walk, special credit to @Ian_Yashima for his theory in building a walking mech!!
Control:
AG 1 stabilizer (must turn on)
AG 2 walk switch
AG 8 open/close Canopy
Slider 1 to rotate left/right
How to walk:
1. turn on AG 1 stabilizer
2. turn on AG 2 walk switch
3. use throttle to control walking speed
4. use yaw to turn
5. enjoy :)
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HUMANITY FIRST!!
TIME TO PURGE THE NA’ VI!!
GENERAL INFO
- Created On: Windows
- Game Version: 1.3.204.1
- Price: $-2,146,540k
- Number of Parts: 765
- Dimensions: 5 m x 3 m x 3 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 1.2MN
- Engines: 13
- Wet Mass: 13,518kg
- Dry Mass: 13,511kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 12 | 0m/s | 1.2MN | 0s | 13,518kg |
4 Comments
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This is super cool! Love to see people build walkers. I would suggest using funky tree inputs as your inputs vs vizzy equations as I found it to be the simplest way to get proper cycling movement that’s smooth. (My most recent walker uses just this as a main input Throttlesin(sum(Throttle5).) I tried it out on this walker and it works well, the only annoying part about this is getting the waves to have the correct ranges. (Matching foot roll, shin section was still moving forward as the top half stopped so it would step back just a bit) I totally recommend taking a look at it at some point, I’ll see if you can get it to run smoothly through vizzy so it’s possible to have the function be more dynamic. Epic build, keep making mechs man