This is my biggest project. After A day of testing and experimentation, its done now. It’s the largest SSTO on the market, with unimaginable payload capacity.
GENERAL INFO
- Created On: iOS
- Game Version: 0.9.404.0
- Price: $-1,963,313k
- Number of Parts: 230
- Dimensions: 126 m x 106 m x 111 m
PERFORMANCE
- Total Delta V: 9.9km/s
- Total Thrust: 1,782.5MN
- Engines: 96
- Wet Mass: 1.07E+8kg
- Dry Mass: 4.02E+6kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 96 | 9.9km/s | 1,782.5MN | 3.7m | 1.07E+8kg |
9 Comments
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6,623 DMCcorp
@MSROCKETS I don’t think it has boosters, I think it’s just stuck together.
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I've made heavys like this. I find it hard to detach the boosters and they always Kraken when I try to get too complex with them.
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6,623 DMCcorp
@MSCSpaceworks thx, it took a lot of time for it to not explode on the launch pad.
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1 Upvote
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I have found it useful to put an inter-stage above the heavy rocket array and couple that to the upper payload stage. That way I can get rid of the spent rocket stages including the center rocket without using the detachment parts which lead to a lot of kraken problems. It becomes more difficult for me to get a heavier rocket flying without going into the tinker panel. I rely on the tinker panel in order to get the mega-rockets to lift off the pad.