100% automatic, and fixed for the new version of the game..

previous bug in the new version was:
The code that checks if the ship is skydiving forward or backwards is swapped in the new version.. Idk why..

GENERAL INFO

  • Successors 1 craft(s)
  • Created On: Android
  • Game Version: 0.9.703.1
  • Price: $29,632k
  • Number of Parts: 102
  • Dimensions: 55 m x 9 m x 18 m

PERFORMANCE

  • Total Delta V: 2.4km/s
  • Total Thrust: 5.3MN
  • Engines: 3
  • Wet Mass: 1.98E+5kg
  • Dry Mass: 51,453kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 3 2.4km/s 5.3MN 62s 1.98E+5kg

5 Comments

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  • Profile image

    wait this is mobile-friendly? SICK!!!

    3.6 years ago
  • Profile image
    3,750 Alvin98

    @kittman thanks, its all made on mobile..😶 its optimized to fly on the default base, other locations may have the "+vectors" flipped to "-vectors".. that means when it decides to skydive forward, the controls are swapped and it starts going backwards..

    3.6 years ago
  • Profile image
    3,750 Alvin98

    @JSO18 xml edited..😉

    3.6 years ago
  • Profile image
    4,265 kittman

    @JSO18
    Ya thats some major gimbaling. def looks more like the real SN10 with the gimbaling going crazy during landing... or better put, right before it mushed itself on the ground a bit hard. My Big Bang Theory is it was ashamed and committed ritual seppuku 10 minutes after landing.
    ...But yeah, XML editing? It's gotta be. And for such a relatively small detail it looks cool as hell. However no matter where I launch it from at DSC, it heads directly for the water and attempts landing there. Launching at the Desert Base worked well since there's no water to be seen.
    🤪

    3.6 years ago
  • Profile image
    3,664 JSO18

    The code works great! How did you get the engine gimbal so high? Is it XML editing?

    3.6 years ago

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