NOTICE !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
SUGGESTED OPERATIONAL SEQUENCE FOR TAKEOFF:
RCS LOCK UP >AG2>Z(keyboard)>AG2>AG1>SLIDER01+100%>TAKEOFF SUCCESS
SUGGESTED SEQUENCE OF LANDING OPERATIONS:
SLIDER01 0%>RCS LOCK UP>AG2>Z(keyboard)>SLIDER02-100%>LANDING SUCCESS
For stabilizing the RCS nozzle before takeoff, move the navigation ball around with the mouse.
When re-entering the atmosphere, try not to adjust the attitude as much as possible and try not to change the flight mode. The landing mode can be turned on when the ground is 5,000 meters or only 2,000 meters away from the ground. Please believe in the ability of the landing engine! Huge thrust allows you to land safely anywhere (in the case of the operation you know) by simply locking the RCS in the opposite direction of the ship's direction of motion (in landing mode).
Once you are familiar with the operation, you can give full play to the ship's performance.
AG1——————————MAIN ENGINES
AG2——————————LAND ENGINES
AG3——————————INERTIAL ENGINES
AG4——————————DOCKING CABIN
AG5——————————REDUNDANCY
AG0——————————RCS
SLIDER 01 ———0%———LANDING MODE
SLIDER 01 ———+100%———FLIGHT MODE
SLIDER 02 ———-100%———LANDING LEGS
SLIDER 02 ———+100%———DOCKING CABIN
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
SUGGESTED OPERATIONAL SEQUENCE FOR TAKEOFF:
RCS LOCK UP >AG2>Z(keyboard)>AG2>AG1>SLIDER01+100%>TAKEOFF SUCCESS
SUGGESTED SEQUENCE OF LANDING OPERATIONS:
SLIDER01 0%>RCS LOCK UP>AG2>Z(keyboard)>SLIDER02-100%>LANDING SUCCESS
GENERAL INFO
- Created On: Windows
- Game Version: 0.6.8.1
- Price: $-85,651k
- Number of Parts: 206
- Dimensions: 5 m x 13 m x 17 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 24.6MN
- Engines: 10
- Wet Mass: 1.22E+5kg
- Dry Mass: -2,111,131,392kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
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SPOTLIGHTS
- Chancey21 5.9 years ago
11 Comments
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270 StuffBuilder
@shuAyc I see. You already did an amazing job with this craft, and making it "self stable" would require an almost complete rebuild...better move on to another project ;)
Besides, the "floppy command pod" problem can simply be solved by removing the rotator and attaching it to a non-moving part, even though this way you lose the tilting function.
Keep up the good work! -
2,116 shuAyc
What you said is very reasonable, but these problems are difficult to solve. Weigh the appearance and performance. I chose the appearance of this ship, I used RCS to make up for the instability of static instability ಠ_ಠ. The next spaceship tries to overcome these problems, thank you very much for your comments.@StuffBuilder
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Whenever I activate the main engines I only get a small burst of propulsion. Am I doing something wrong?
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2 Allglad
I wish I could do the things like this on my iPad.....sad I can’t even do 2 docking plugs per launch.
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270 StuffBuilder
@shuAyc I really like the 90 degrees tilting commas pod, but it has given me some problems, especially after time warp, when the rotator becomes "floppy" making it impossible to orient the craft correctly.
Another thing is that the craft can only keep its orientation with RCS active (bot in atmosphere and in space), it would be nice if it could be more "stable" without RCS ;) -
2,116 shuAyc
Although there are very few people who like this spaceship, I am very happy if you like it. How does the spacecraft feel when it is controlled, is there any suggestion to improve it? In short, thank you for your comments. ¨̮ @Mostly
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I'm really hoping that whoever makes a modification of this chudes carabl is hard to control but it looks good.