Link to craft without modular launchpads mod!
(Shuttle Craft by Seraku and LonelySpaceGuy)
STS-9, otherwise known as Spacelab 1...
...launched on November 28th, 1983 and was the first collaborative Shuttle mission between NASA and the ESA, the latter having constructed the Spacelab that would enable microgravity research without the need of an outpost already in orbit. This was also the mission to carry ESA astronaut Ulf Merbold, the first European citizen, into space.
Use Slider 1 and Staging to retract the "beanie" cap
Use Slider 1 and AG7 to retract the crew access arm
Special thanks to ChaoticGraviton for help on exterior paneling!
GENERAL INFO
- Predecessor: Discovery Space Shuttle Ver2.1
- Created On: Windows
- Game Version: 0.9.802.0
- Price: $271,834k
- Number of Parts: 2573
- Dimensions: 213 m x 54 m x 95 m
PERFORMANCE
- Total Delta V: 57.1km/s
- Total Thrust: 97.0MN
- Engines: 26
- Wet Mass: 2.08E+7kg
- Dry Mass: 1.49E+7kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
3 | 3 | 105m/s | 5.5MN | 6.5m | 2.08E+7kg |
4 | 2 | 1.5km/s | 19.7MN | 84s | 1.58E+6kg |
5 | 0 | 0m/s | 0N | 0s | 7.2E+5kg |
6 | 2 | 29.5km/s | 661kN | 6.0m | 70,842kg |
7 | 4 | 26.1km/s | 57.7MN | 4s | 70,842kg |
REQUIRED MODS
-
Modular Launch pads
by ComplexRockets Team
Version 0.3 (9/22/2019 4:46:44 PM)
View Mod Page
22 Comments
- Log in to leave a comment
-
@LockSource can you upload the space lab alone you could send me a link to it right
-
-
@LockSource "pre-0.9" what exactly 0.9? The gyro value or the game version?
But thanks for the quick reply. I'll try that spoolupratio trick later on.
-
7,447 LockSource
@SCF01STS202Vanguard Yeah if you edit the main gyro xml via “Edit Hidden Properties” in the tinker panel, and then go to the “Gyroscope” tab, you can increase the spoolupRatio. I recommend a value of 10 just to be safe, but yeah but of the orbiter’s maneuvering was dependent on the quick gyros pre-0.9. Hope this solution works!
-
@LockSource I have a bit of a problem controlling the orbiter, once the SRBs have been sep'd, the Gyro starts acting crazy once it starts to see-saw the orbiter with the External Tank still on, I could barely get into orbit because of the uncontrollable gyro issues.
I have RSS and REO mods enabled. Is there something I might be missing or doing wrong? Coz I need help.
-
-
-
-
4,667 Dooiereier
What kinda pc do you have, it runs so smoothly on the GIFs. Mine stutters:(
-
@LockSource i tried that by right clicking as such, but they still didn't turn on and i think your right and ill try it
-
7,447 LockSource
@brady125478h you might be turning them off and on again on accident, because they're initially turned on via staging but can be toggled using AGs. if anything try and click on the OMS engines themselves and turn them on
-
all of the other stuff is good but the oms doesn't work so i can't deorbit and land
-
nevermind. oms rocket motors won't start, no matter what, currently i can't deorbit
-
-
-
-
-
-
-
7,447 LockSource
@ChaoticGraviton i think so too i can't quite put my finger on it though
-
the boosters go off after lift off!!