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Auto Credit Based on Cleptrophese's Car (v2)

Now, she should be fully recognisable ;).

Okay, so changes. For one, all the propulsion is in, now, both VTOL and pusher propellers! Admittedly, they don't seem to generate enough thrust to lift the car, and I'm not entirely sure what I can do about that, I'd like to accomplish this without using jets or rockets, but I'm not sure the physics allow for that. I'll try, at any rate.

On top of the propulsion, I have also added both the forward and the aft lifting surface, under the radiator and the passenger cab respectively. They unfold with the wings.

The car also now has the exhaust pipes running down the left side! They were a pain in the arse to put in, but I'm especially pleased with how they came out. I think they really bring the car to the next level, visually. Aesthetically speaking, really the only necessity left to add is the spare tyre on the right side.

Other than that, the car is vastly the same as she was in the last post. For the next update, I hope to make the car actually airworthy.

...Well, as airworthy as she ever was, but I intend to more or less brute-force her into the sky.

Anyway, groupings.

AG1: Aft Headlights
AG2: Forward Headlights
AG3: Fold/Unfold Flight Necessities
AG4: Activate VTOL Propellers
AG5: Unfold VTOL Propellers
AG6: Extend/Unfold Rear Pusher Propeller
AG7-10: N/A

Slider 1: Rotate Windscreen
Slider 2: Rotate Forward Window
Slider 3: Flight Necessities (Automated)
Slider 4: N/A

Have fun with this!

By the way, if you can figure out how to make this thing fly, PLEASE post it on your own account and link it to me, I'm somewhat lost on that.

GENERAL INFO

  • Predecessor: Car (v2)
  • Successors 1 craft(s)
  • Created On: Windows
  • Game Version: 1.0.8.0
  • Price: $350k
  • Number of Parts: 462
  • Dimensions: 5 m x 4 m x 10 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 0N
  • Engines: 0
  • Wet Mass: 16,119kg
  • Dry Mass: 16,119kg

STAGES

Stage Engines Delta V Thrust Burn Mass

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