The takeoff rocket will get into a low orbit around Droo(90km works good).
Once in a stable orbit, the rocket can be discarded. stage 5 is aligned for a retro burn(keep heading prograde) to set up entry to the atmosphere, make sure the discarded rocket stage is clear.
After the retro-burn, open the "cargo bay" action group and activate the "drone arm" action group, extend it with slider 1 to clear the ship, and release the drone plane. After releasing the plane, the next interstage will release the small command pod rocket - and can burn back into orbit, it has enough fuel to return it to the takeoff location, or water landing.

Next - take control of the drone command chip
the drone can be guided at high velocity with yaw and pitch for a good angle(it stays nose foreward pretty well), until the atmosphere slows it to under 1000km/s. then activate "swing wings" action group(slider 1 - 1-100)and the jet engine...and fly around. it operates good at 100% throttle with wing slider around 30(about mach 1.5), and can fly much slower throttled down with the wing swing at 100.

there is a camera hidden in the nose of the drone plane(so they didnt throw off re-entry), and 2 releasable bombs for fun

GENERAL INFO

  • Created On: Android
  • Game Version: 0.8.201.0
  • Price: $26,318k
  • Number of Parts: 115
  • Dimensions: 39 m x 6 m x 10 m

PERFORMANCE

  • Total Delta V: 7.5km/s
  • Total Thrust: 6.6MN
  • Engines: 10
  • Wet Mass: 2.25E+5kg
  • Dry Mass: 34,430kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 2 1.4km/s 4.2MN 62s 2.25E+5kg
3 3 3.7km/s 2.1MN 2.1m 1.27E+5kg
6 3 1.1km/s 267kN 82s 25,299kg
9 1 1.3km/s 31kN 1.5m 2,717kg

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