Once again another ornithopter
Refer to the older post for controls
Just added some extra things like an emergency parachute, lights for helping see in the dark, also the middle part holds fuel now, for the aerospike engines, just incase you wanna shoot up people in space too
I made the aerospike engines vectored for some stupid reason, its done with slider 3
I added solar panels because why not, they dont have an action group cus the game wouldnt let me, I dunno why
Slider 4 controls the phase difference of forward and rear wings, which does basically nothing, but real dragonflies do it so uhhhh, lore accuracy.
Sorry for the lack of a good explanation, because its 2 am, and Im tired… But yeah hope you find it enjoyable
GENERAL INFO
- Predecessor: 3A1 Balisong V-37 Zeta
- Successors 1 craft(s)
- Created On: iOS
- Game Version: 1.1.108.2
- Price: $4,835k
- Number of Parts: 147
- Dimensions: 5 m x 21 m x 22 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 87kN
- Engines: 4
- Wet Mass: 5,026kg
- Dry Mass: 4,963kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
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2 Comments
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2,029 llwei97
Excellent craft. I think AG2 (Auto stabalization) make the craft roll one side, maybe you can do this
set roll to funk [ clamp( -FD.BankAngle * 0.1 - 0.25 * x(FD.AngularVelocity) , -1 , 1) ], i tested it, it solved the problem, you can play with the number (0.1 is proportional gain and 0.25 is derivative gain)
@llwei97 Afaik the roll happens from the wings movement causing the “effective center of lift” to be below the COM, but still, thank you so much!! I really wanted to add an automatic mechanism to keep it stable, so thanks alot!!!