Auto Credit Based on Derpius's In a new career mode save, you can obtain a late game engine
(Picture is unrelated, but required)
When combining meshes of each part into one, vertex positions and normals are transformed from one object space to the other, but the tangents are copied as is.
This is in the PartGroupScript's CombineMeshes method, and a possible fix is the following (note that handedness is preserved):
Vector3 transformedTangent = matrix4x.MultiplyVector(PartGroupScript.combineSource.Tangents[i]).normalized;
PartGroupScript.combineTarget.Tangents[num2] = new Vector4(
transformedTangent.x,
transformedTangent.y,
transformedTangent.z,
PartGroupScript._combineSource.Tangents[i].w
);
GENERAL INFO
- Predecessor: In a new career mode save, you can obtain a late game engine
- Created On: Windows
- Game Version: 1.0.8.0
- Planetary System: Juno System
- Planets: 20
- Game Time: 0.0 days
CRAFTS
Name | Location | Part Count | Mass | Altitude | Velocity |
---|---|---|---|---|---|
New | Droo | 9 | 881kg | Ground | 0.0 m/s |
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