After Undocking InputController with no Command Chip Becomes Disfunctional
Mod
sflanker
4.4 years ago
Given a group of parts with a docking port, some gizmo with an InputController, and no command chip or pod; and given that it starts docked to another craft; once it is undocked the input controller is no longer functional (obviously there is no way to give it user input anymore, but functionality like Zero On Deactivate stopps working to; and, more importantly it remains disfunctional even after it becomes re-docked to the craft.
Repro Steps
- Slider 1 should be set to some non zero value like
0.5
- Undock
- Select the hing rotator and deactivate it
- Once undocking is complete, enable translate mode and back up slowly until docked again
- Re-activate the hinge rotator
- Change the value of Slider 1
Expected
- When deactivated the hinge rotator should return to neutral position.
- When re-docked, and with the rotator reactived, Slider 1 should once again control the rotator.
GENERAL INFO
- Created On: Mac
- Game Version: 0.9.404.0
- Planetary System: Juno System
- Planets: 6
- Game Time: 0.0 days
CRAFTS
Name | Location | Part Count | Mass | Altitude | Velocity |
---|---|---|---|---|---|
Inputcontroller Undock Bug | Droo | 59 | 7,655kg | 99 km | 3.40 km/s |
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