Auto Credit Based on zeanomourph's Nose cone fuel
I am using a fairing base here for aesthetics and don't want it to break away, so in the tinker panel I have set the staging to None and it no longer appears in the staging editor.. but no matter what other stages I add to it, that fairing always fires with the first stage.
To reproduce:
.Place a Fairing Base anywhere on any craft
.Open Tinker Panel and set Staging Activation to None
.Note that the fairing no longer appears in the stage editor
.Launch the craft and see the fairing base will fire off as soon as you fire the first stage (even in the case of this craft where there is no first stage at all)
GENERAL INFO
- Predecessor: Nose cone fuel
- Created On: Windows
- Game Version: 0.6.8.1
- Planetary System: SolarSystem
- Planets: 6
- Game Time: 1,758.0 days
CRAFTS
Name | Location | Part Count | Mass | Altitude | Velocity |
---|---|---|---|---|---|
Spotnek | Droo | 5 | 0kg | 193 km | 3.27 km/s |
Luna Sat I | Luna | 183 | 0kg | 387 km | 520.0 m/s |
Cylero Sat I | Cylero | 183 | 0kg | 5,003 km | 548.0 m/s |
Hubble Space Telescope | Droo | 77 | 0kg | 60,627 km | 506.0 m/s |
Droo Sat I | Droo | 84 | 0kg | 750 km | 2.80 km/s |
Daedalus I | Droo | 36 | 0kg | 17,203 km | 929.0 m/s |
Paladin Class Battle Cruiser | Droo | 1538 | 0kg | 746 km | 2.81 km/s |
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I've just tried the tinker staging out with another part, the interstage, and found that this fires too even though it's not on the staging editor (set to None in tinker staging activation) the interstage fires instantly on launching the craft, without even hitting the stage button!