0 downloads Unlisted

It didn't happen on 0.9.404 and 0.9.506 and this one is very unstable
this game just collapsed ny every system of my phone. i mean EVERY i check on the system logs that ive debugged by HiSuite and other tools. this just happend after my October Patch of ASP or Android Security Patch

i tried to capture Every moment but it will freeze then explode then all parts disappear, sometimes the camera buries me below the ground

Celestial Database: Database Refreshed.
Planetary Systems: 8
Celestial Bodies: 126
Support Files: 74
Total Files: 208
UnityEngine.Logger:Log(LogType, Object)
ModApi.CelestialData.CelestialDatabase:RefreshDatabase()
ModApi.CelestialData.CelestialDatabase:Initialize()
ModApi.CelestialData.CelestialDatabase:Create()
Assets.Scripts.Game:Initialize()
Assets.Scripts.Startup.StartupScript:Start()

Celestial Database: Initialization Complete (0.51 seconds)
UnityEngine.Logger:Log(LogType, Object)
ModApi.CelestialData.CelestialDatabase:Initialize()
ModApi.CelestialData.CelestialDatabase:Create()
Assets.Scripts.Game:Initialize()
Assets.Scripts.Startup.StartupScript:Start()

Screen Size: 1560x720, Requested: 1560x720
Native Resolution: 1560x720@60Hz
Mobile Resolution Scale: 1
UnityEngine.Debug:LogFormat(String, Object[])
Assets.Scripts.Settings.GameQualitySettings:ApplyMobileResolution()
Assets.Scripts.Settings.GameQualitySettings:ApplyDisplaySettings()
Assets.Scripts.Game:Initialize()
Assets.Scripts.Startup.StartupScript:Start()

Loaded Game State: 3191d473-8caa-4e4b-bc27-2b81c478584c
UnityEngine.Logger:Log(LogType, Object)
Assets.Scripts.Game:LoadGameState()
Assets.Scripts.Game:Initialize()
Assets.Scripts.Startup.StartupScript:Start()

0.9.509.0

N/A
Unknown
Craft Designs Folder: /storage/emulated/0/Android/data/com.jundroo.SimpleRockets2/files/UserData/CraftDesigns/
Device Model: HUAWEI JAT-LX3
DeviceType: Handheld
Screen Size: 1560x720
Resolution: 1560x720
Refresh Rate: 60
Target Framerate: 30
VSync Count: 0
Full Screen: True
Screen DPI: 272
Safe Area: (x:54.00, y:0.00, width:1506.00, height:720.00)
GraphicsDeviceID: 0
GraphicsDeviceName: PowerVR Rogue GE8320
GraphicsDeviceType: OpenGLES3
GraphicsDeviceVendor: Imagination Technologies
GraphicsDeviceVendorID: 0
GraphicsDeviceVersion: OpenGL ES 3.2 build 1.10@5130912
GraphicsMemorySize: 1024
GraphicsMultiThreaded: True
GraphicsShaderLevel: 50
MaxTextureSize: 4096
NpotSupport: Full
OperatingSystem: Android OS 9 / API-28 (HUAWEIJAT-LX3/9.1.0.331C636)
ProcessorCount: 8
ProcessorFrequency: 2301
ProcessorType: ARM64 FP ASIMD AES
SupportedRenderTargetCount: 8
Supports2DTextureArrays: True
Supports3DTextures: True
SupportsAccelerometer: True
SupportsAsyncGPUReadback: False
SupportsComputeShaders: True
SupportsGyroscope: False
SupportsInstancing: True
SupportsLocationService: True
SupportsShadows: True
SupportsSparseTextures: True
SupportsVibration: True
SystemMemorySize: 2799
Device Flags: Default,Mobile,Android,LowEnd,LowEndGraphics,LowEndProcessor

UnityEngine.Logger:Log(LogType, Object)
Assets.Scripts.Startup.StartupUtilities:LogDeviceInformation()
Assets.Scripts.Startup.StartupScript:Start()

Screen Size: 1560x720, Requested: 1170x540
Native Resolution: 1560x720@60Hz
Mobile Resolution Scale: 0.75
UnityEngine.Debug:LogFormat(String, Object[])
Assets.Scripts.Settings.GameQualitySettings:ApplyMobileResolution()
ModApi.Common.Events.OpenEventHandler:Invoke(THandler, Object, TArgs)
ModApi.Common.Events.WeakEventHandlerWrapper2:Invoke(Object, TArgs)
System.EventHandler
1:Invoke(Object, TEventArgs)
ModApi.Settings.Core.Setting1:RaiseSettingChangedEvent()
ModApi.Settings.Core.Setting
1:CommitChanges(Boolean)
ModApi.Settings.Core.SettingsCategory:CommitChanges()
Assets.Scripts.Ui.Settings.SettingsDialogScript:FinalizeApply()
Assets.Scripts.Ui.Settings.SettingsDialogScript:OnApplyButtonClicked()
System.Reflection.MethodBase:Invoke(Object, Object[])
UI.Xml.<>cDisplayClass64_0:<HandleEventAttribute>b0()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessTouchEvents()
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()

[Exception] NullReferenceException: Object reference not set to an instance of an object.
Assets.Scripts.Craft.Parts.Modifiers.Eva.EvaScript.UpdateWaterPhysics () (at <00000000000000000000000000000000>:0)
ModApi.Common.Events.WeakEventHandler+WeakEventHandlerWrapper2+OpenEventHandler[THandler,TArgs].Invoke (THandler target, System.Object sender, TArgs e) (at &lt;00000000000000000000000000000000>:0)
ModApi.Common.Events.WeakEventHandler+WeakEventHandlerWrapper
2[THandler,TArgs].Invoke (System.Object sender, TArgs e) (at <00000000000000000000000000000000>:0)
System.EventHandler1[TEventArgs].Invoke (System.Object sender, TEventArgs e) (at &lt;00000000000000000000000000000000>:0)
ModApi.Settings.Core.Setting
1[T].RaiseSettingChangedEvent () (at <00000000000000000000000000000000>:0)
ModApi.Settings.Core.Setting1[T].CommitChanges (System.Boolean suppressCategoryChangedEvent) (at &lt;00000000000000000000000000000000>:0)
ModApi.Settings.Core.SettingsCategory.CommitChanges () (at &lt;00000000000000000000000000000000>:0)
Assets.Scripts.Ui.Settings.SettingsDialogScript.FinalizeApply () (at &lt;00000000000000000000000000000000>:0)
Assets.Scripts.Ui.Settings.SettingsDialogScript.OnApplyButtonClicked () (at &lt;00000000000000000000000000000000>:0)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at &lt;00000000000000000000000000000000>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at &lt;00000000000000000000000000000000>:0)
UI.Xml.ElementTagHandler+&lt;>c__DisplayClass64_0.&lt;HandleEventAttribute>b__0 () (at &lt;00000000000000000000000000000000>:0)
System.Action.Invoke () (at &lt;00000000000000000000000000000000>:0)
System.Action
1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
System.Collections.Generic.List1[T].ForEach (System.Action1[T] action) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1].Invoke (T1 handler, UnityEngine.EventSystems.BaseEventData eventData) (at &lt;00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction
1[T1] functor) (at <00000000000000000000000000000000>:0)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) (at <00000000000000000000000000000000>:0)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessTouchEvents () (at <00000000000000000000000000000000>:0)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)
ModApi.Settings.Core.Setting1:CommitChanges(Boolean)
ModApi.Settings.Core.SettingsCategory:CommitChanges()
Assets.Scripts.Ui.Settings.SettingsDialogScript:FinalizeApply()
Assets.Scripts.Ui.Settings.SettingsDialogScript:OnApplyButtonClicked()
System.Reflection.MethodBase:Invoke(Object, Object[])
UI.Xml.&lt;>c__DisplayClass64_0:&lt;HandleEventAttribute>b__0()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction
1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessTouchEvents()
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()

Screen Size: 1170x540, Requested: 1560x720
Native Resolution: 1560x720@60Hz
Mobile Resolution Scale: 1
UnityEngine.Debug:LogFormat(String, Object[])
Assets.Scripts.Settings.GameQualitySettings:ApplyMobileResolution()
ModApi.Common.Events.OpenEventHandler:Invoke(THandler, Object, TArgs)
ModApi.Common.Events.WeakEventHandlerWrapper2:Invoke(Object, TArgs)
System.EventHandler
1:Invoke(Object, TEventArgs)
ModApi.Settings.Core.Setting1:RaiseSettingChangedEvent()
ModApi.Settings.Core.Setting
1:CommitChanges(Boolean)
ModApi.Settings.Core.SettingsCategory:CommitChanges()
Assets.Scripts.Ui.Settings.SettingsDialogScript:FinalizeApply()
Assets.Scripts.Ui.Settings.SettingsDialogScript:OnApplyButtonClicked()
System.Reflection.MethodBase:Invoke(Object, Object[])
UI.Xml.<>cDisplayClass64_0:<HandleEventAttribute>b0()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessTouchEvents()
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()

[Exception] NullReferenceException: Object reference not set to an instance of an object.
Assets.Scripts.Craft.Parts.Modifiers.Eva.EvaScript.UpdateWaterPhysics () (at <00000000000000000000000000000000>:0)
ModApi.Common.Events.WeakEventHandler+WeakEventHandlerWrapper2+OpenEventHandler[THandler,TArgs].Invoke (THandler target, System.Object sender, TArgs e) (at &lt;00000000000000000000000000000000>:0)
ModApi.Common.Events.WeakEventHandler+WeakEventHandlerWrapper
2[THandler,TArgs].Invoke (System.Object sender, TArgs e) (at <00000000000000000000000000000000>:0)
System.EventHandler1[TEventArgs].Invoke (System.Object sender, TEventArgs e) (at &lt;00000000000000000000000000000000>:0)
ModApi.Settings.Core.Setting
1[T].RaiseSettingChangedEvent () (at <00000000000000000000000000000000>:0)
ModApi.Settings.Core.Setting1[T].CommitChanges (System.Boolean suppressCategoryChangedEvent) (at &lt;00000000000000000000000000000000>:0)
ModApi.Settings.Core.SettingsCategory.CommitChanges () (at &lt;00000000000000000000000000000000>:0)
Assets.Scripts.Ui.Settings.SettingsDialogScript.FinalizeApply () (at &lt;00000000000000000000000000000000>:0)
Assets.Scripts.Ui.Settings.SettingsDialogScript.OnApplyButtonClicked () (at &lt;00000000000000000000000000000000>:0)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at &lt;00000000000000000000000000000000>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at &lt;00000000000000000000000000000000>:0)
UI.Xml.ElementTagHandler+&lt;>c__DisplayClass64_0.&lt;HandleEventAttribute>b__0 () (at &lt;00000000000000000000000000000000>:0)
System.Action.Invoke () (at &lt;00000000000000000000000000000000>:0)
System.Action
1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
System.Collections.Generic.List1[T].ForEach (System.Action1[T] action) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1].Invoke (T1 handler, UnityEngine.EventSystems.BaseEventData eventData) (at &lt;00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction
1[T1] functor) (at <00000000000000000000000000000000>:0)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) (at <00000000000000000000000000000000>:0)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessTouchEvents () (at <00000000000000000000000000000000>:0)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)
ModApi.Settings.Core.Setting1:CommitChanges(Boolean)
ModApi.Settings.Core.SettingsCategory:CommitChanges()
Assets.Scripts.Ui.Settings.SettingsDialogScript:FinalizeApply()
Assets.Scripts.Ui.Settings.SettingsDialogScript:OnApplyButtonClicked()
System.Reflection.MethodBase:Invoke(Object, Object[])
UI.Xml.&lt;>c__DisplayClass64_0:&lt;HandleEventAttribute>b__0()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction
1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessTouchEvents()
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()

[Exception] NullReferenceException: Object reference not set to an instance of an object.
Assets.Scripts.Craft.Parts.Modifiers.Eva.EvaScript.UpdateWaterPhysics () (at <00000000000000000000000000000000>:0)
ModApi.Common.Events.WeakEventHandler+WeakEventHandlerWrapper2+OpenEventHandler[THandler,TArgs].Invoke (THandler target, System.Object sender, TArgs e) (at &lt;00000000000000000000000000000000>:0)
ModApi.Common.Events.WeakEventHandler+WeakEventHandlerWrapper
2[THandler,TArgs].Invoke (System.Object sender, TArgs e) (at <00000000000000000000000000000000>:0)
System.EventHandler1[TEventArgs].Invoke (System.Object sender, TEventArgs e) (at &lt;00000000000000000000000000000000>:0)
ModApi.Settings.Core.Setting
1[T].RaiseSettingChangedEvent () (at <00000000000000000000000000000000>:0)
ModApi.Settings.Core.Setting1[T].CommitChanges (System.Boolean suppressCategoryChangedEvent) (at &lt;00000000000000000000000000000000>:0)
ModApi.Settings.Core.SettingsCategory.CommitChanges () (at &lt;00000000000000000000000000000000>:0)
Assets.Scripts.Ui.Settings.SettingsDialogScript.FinalizeApply () (at &lt;00000000000000000000000000000000>:0)
Assets.Scripts.Ui.Settings.SettingsDialogScript.OnApplyButtonClicked () (at &lt;00000000000000000000000000000000>:0)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at &lt;00000000000000000000000000000000>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at &lt;00000000000000000000000000000000>:0)
UI.Xml.ElementTagHandler+&lt;>c__DisplayClass64_0.&lt;HandleEventAttribute>b__0 () (at &lt;00000000000000000000000000000000>:0)
System.Action.Invoke () (at &lt;00000000000000000000000000000000>:0)
System.Action
1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
System.Collections.Generic.List1[T].ForEach (System.Action1[T] action) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1].Invoke (T1 handler, UnityEngine.EventSystems.BaseEventData eventData) (at &lt;00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction
1[T1] functor) (at <00000000000000000000000000000000>:0)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) (at <00000000000000000000000000000000>:0)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessTouchEvents () (at <00000000000000000000000000000000>:0)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)
ModApi.Settings.Core.Setting1:CommitChanges(Boolean)
ModApi.Settings.Core.SettingsCategory:CommitChanges()
Assets.Scripts.Ui.Settings.SettingsDialogScript:FinalizeApply()
Assets.Scripts.Ui.Settings.SettingsDialogScript:OnApplyButtonClicked()
System.Reflection.MethodBase:Invoke(Object, Object[])
UI.Xml.&lt;>c__DisplayClass64_0:&lt;HandleEventAttribute>b__0()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction
1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessTouchEvents()
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()

Generating Cubemaps for 'Musphelheim' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Surtr' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Diyu' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Gomorrah' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Hel' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Dorado' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Meropis' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Euphrates' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Agartha' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Lalotai' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Pohjola' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Untamola' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Pimentola' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Irkalla' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Nungal' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Poli’ahu' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Lilinoe' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Waiau' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Kahoupokane' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Kharga' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Exception] IndexOutOfRangeException: Index was outside the bounds of the array.
ModApi.Planet.Modifiers.VertexData.CratersFast.GetVertexData (ModApi.Planet.PlanetVertexDataInput input, ModApi.Planet.PlanetVertexData data) (at <00000000000000000000000000000000>:0)
ModApi.Planet.TerrainGenerator.UpdateVertexDataHeightPass (ModApi.Planet.TerrainGeneratorCacheData cacheData, ModApi.Planet.PlanetVertexDataInput input, ModApi.Planet.PlanetVertexData output) (at <00000000000000000000000000000000>:0)
ModApi.Planet.TerrainGenerator.GetVertexData (ModApi.Planet.VertexDataRequestType type, UnityEngine.Vector3d normalizedPosition, System.Nullable1[T] normal, ModApi.Planet.TerrainGeneratorCacheData cacheData) (at &lt;00000000000000000000000000000000>:0)
ModApi.Planet.PlanetCubemaps.GenerateCubemapsSegment (System.Int32 yStart, System.Int32 yEnd, System.Int32 size, UnityEngine.CubemapFace face, ModApi.Planet.ITerrainGenerator terrainGenerator, System.Double radius, System.Boolean hasWater, System.Single waterSmoothness, Unity.Collections.NativeArray
1[T] heightSamples, ModApi.Common.MinMaxValue[] heightRanges, Unity.Collections.NativeArray1[T] colors, Unity.Collections.NativeArray1[T] colorMax) (at <00000000000000000000000000000000>:0)
ModApi.Planet.PlanetCubemaps+<>cDisplayClass201.<GenerateCubemapFaceData>b0 () (at <00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Execute () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at <00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.WrappedTryRunInline () (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.WaitAll (System.Threading.Tasks.Task[] tasks, System.Int32 millisecondsTimeout, System.Threading.CancellationToken cancellationToken) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.WaitAll (System.Threading.Tasks.Task[] tasks, System.Int32 millisecondsTimeout) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.WaitAll (System.Threading.Tasks.Task[] tasks) (at <00000000000000000000000000000000>:0)
ModApi.Planet.PlanetCubemaps+<>cDisplayClass8
1.<CreateCubemaps>b2 () (at <00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Execute () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at <00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) (at <00000000000000000000000000000000>:0)
System.Threading.ThreadPoolWorkQueue.Dispatch () (at <00000000000000000000000000000000>:0)
ModApi.Planet.TerrainGenerator:UpdateVertexDataHeightPass(TerrainGeneratorCacheData, PlanetVertexDataInput, PlanetVertexData)
ModApi.Planet.TerrainGenerator:GetVertexData(VertexDataRequestType, Vector3d, Nullable1, TerrainGeneratorCacheData)
ModApi.Planet.PlanetCubemaps:GenerateCubemapsSegment(Int32, Int32, Int32, CubemapFace, ITerrainGenerator, Double, Boolean, Single, NativeArray
1, MinMaxValue[], NativeArray1, NativeArray1)
ModApi.Planet.<>cDisplayClass201:<GenerateCubemapFaceData>b0()
System.Threading.Tasks.Task:WaitAll(Task[])
ModApi.Planet.<>cDisplayClass8
1:<CreateCubemaps>b2()
System.Threading.ThreadPoolWorkQueue:Dispatch()

[Error] An error occurred running vertex data modifier 'CratersFast' (in 'Height' common pass). The modifier will be skipped in future attempts.
UnityEngine.Debug:LogError(Object, Object)
ModApi.Planet.TerrainGenerator:UpdateVertexDataHeightPass(TerrainGeneratorCacheData, PlanetVertexDataInput, PlanetVertexData)
ModApi.Planet.TerrainGenerator:GetVertexData(VertexDataRequestType, Vector3d, Nullable1, TerrainGeneratorCacheData)
ModApi.Planet.PlanetCubemaps:GenerateCubemapsSegment(Int32, Int32, Int32, CubemapFace, ITerrainGenerator, Double, Boolean, Single, NativeArray
1, MinMaxValue[], NativeArray1, NativeArray1)
ModApi.Planet.<>cDisplayClass201:<GenerateCubemapFaceData>b0()
System.Threading.Tasks.Task:WaitAll(Task[])
ModApi.Planet.<>cDisplayClass8
1:<CreateCubemaps>b2()
System.Threading.ThreadPoolWorkQueue:Dispatch()

[Exception] IndexOutOfRangeException: Index was outside the bounds of the array.
ModApi.Planet.Modifiers.VertexData.CratersFast.GetVertexData (ModApi.Planet.PlanetVertexDataInput input, ModApi.Planet.PlanetVertexData data) (at <00000000000000000000000000000000>:0)
ModApi.Planet.TerrainGenerator.UpdateVertexDataHeightPass (ModApi.Planet.TerrainGeneratorCacheData cacheData, ModApi.Planet.PlanetVertexDataInput input, ModApi.Planet.PlanetVertexData output) (at <00000000000000000000000000000000>:0)
ModApi.Planet.TerrainGenerator.GetVertexDataBiomeAndHeightPass (UnityEngine.Vector3d normalizedPosition, System.Int32 quadVertexIndex, ModApi.Planet.TerrainGeneratorCacheData cacheData) (at <00000000000000000000000000000000>:0)
ModApi.Planet.TerrainGenerator.GetHeight (UnityEngine.Vector3d normalizedPosition, ModApi.Planet.TerrainGeneratorCacheData cacheData) (at <00000000000000000000000000000000>:0)
ModApi.Planet.PlanetCubemaps.GenerateCubemapsSegment (System.Int32 yStart, System.Int32 yEnd, System.Int32 size, UnityEngine.CubemapFace face, ModApi.Planet.ITerrainGenerator terrainGenerator, System.Double radius, System.Boolean hasWater, System.Single waterSmoothness, Unity.Collections.NativeArray1[T] heightSamples, ModApi.Common.MinMaxValue[] heightRanges, Unity.Collections.NativeArray1[T] colors, Unity.Collections.NativeArray1[T] colorMax) (at &lt;00000000000000000000000000000000>:0)
ModApi.Planet.PlanetCubemaps+&lt;>c__DisplayClass20_1.&lt;GenerateCubemapFaceData>b__0 () (at &lt;00000000000000000000000000000000>:0)
System.Action.Invoke () (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Execute () (at &lt;00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at &lt;00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at &lt;00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task&amp; currentTaskSlot) (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.WrappedTryRunInline () (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.WaitAll (System.Threading.Tasks.Task[] tasks, System.Int32 millisecondsTimeout, System.Threading.CancellationToken cancellationToken) (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.WaitAll (System.Threading.Tasks.Task[] tasks, System.Int32 millisecondsTimeout) (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.WaitAll (System.Threading.Tasks.Task[] tasks) (at &lt;00000000000000000000000000000000>:0)
ModApi.Planet.PlanetCubemaps+&lt;>c__DisplayClass8_1.&lt;CreateCubemaps>b__2 () (at &lt;00000000000000000000000000000000>:0)
System.Action.Invoke () (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Execute () (at &lt;00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at &lt;00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at &lt;00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task&amp; currentTaskSlot) (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) (at &lt;00000000000000000000000000000000>:0)
System.Threading.ThreadPoolWorkQueue.Dispatch () (at &lt;00000000000000000000000000000000>:0)
ModApi.Planet.TerrainGenerator:UpdateVertexDataHeightPass(TerrainGeneratorCacheData, PlanetVertexDataInput, PlanetVertexData)
ModApi.Planet.TerrainGenerator:GetVertexDataBiomeAndHeightPass(Vector3d, Int32, TerrainGeneratorCacheData)
ModApi.Planet.TerrainGenerator:GetHeight(Vector3d, TerrainGeneratorCacheData)
ModApi.Planet.PlanetCubemaps:GenerateCubemapsSegment(Int32, Int32, Int32, CubemapFace, ITerrainGenerator, Double, Boolean, Single, NativeArray
1, MinMaxValue[], NativeArray1, NativeArray1)
ModApi.Planet.<>cDisplayClass201:<GenerateCubemapFaceData>b0()
System.Threading.Tasks.Task:WaitAll(Task[])
ModApi.Planet.<>cDisplayClass8
1:<CreateCubemaps>b2()
System.Threading.ThreadPoolWorkQueue:Dispatch()

[Exception] IndexOutOfRangeException: Index was outside the bounds of the array.
ModApi.Planet.Modifiers.VertexData.CratersFast.GetVertexData (ModApi.Planet.PlanetVertexDataInput input, ModApi.Planet.PlanetVertexData data) (at <00000000000000000000000000000000>:0)
ModApi.Planet.TerrainGenerator.UpdateVertexDataHeightPass (ModApi.Planet.TerrainGeneratorCacheData cacheData, ModApi.Planet.PlanetVertexDataInput input, ModApi.Planet.PlanetVertexData output) (at <00000000000000000000000000000000>:0)
ModApi.Planet.TerrainGenerator.GetVertexDataBiomeAndHeightPass (UnityEngine.Vector3d normalizedPosition, System.Int32 quadVertexIndex, ModApi.Planet.TerrainGeneratorCacheData cacheData) (at <00000000000000000000000000000000>:0)
ModApi.Planet.TerrainGenerator.GetHeight (UnityEngine.Vector3d normalizedPosition, ModApi.Planet.TerrainGeneratorCacheData cacheData) (at <00000000000000000000000000000000>:0)
ModApi.Planet.PlanetCubemaps.GenerateCubemapsSegment (System.Int32 yStart, System.Int32 yEnd, System.Int32 size, UnityEngine.CubemapFace face, ModApi.Planet.ITerrainGenerator terrainGenerator, System.Double radius, System.Boolean hasWater, System.Single waterSmoothness, Unity.Collections.NativeArray1[T] heightSamples, ModApi.Common.MinMaxValue[] heightRanges, Unity.Collections.NativeArray1[T] colors, Unity.Collections.NativeArray1[T] colorMax) (at &lt;00000000000000000000000000000000>:0)
ModApi.Planet.PlanetCubemaps+&lt;>c__DisplayClass20_1.&lt;GenerateCubemapFaceData>b__0 () (at &lt;00000000000000000000000000000000>:0)
System.Action.Invoke () (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Execute () (at &lt;00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at &lt;00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at &lt;00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task&amp; currentTaskSlot) (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.WrappedTryRunInline () (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.WaitAll (System.Threading.Tasks.Task[] tasks, System.Int32 millisecondsTimeout, System.Threading.CancellationToken cancellationToken) (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.WaitAll (System.Threading.Tasks.Task[] tasks, System.Int32 millisecondsTimeout) (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.WaitAll (System.Threading.Tasks.Task[] tasks) (at &lt;00000000000000000000000000000000>:0)
ModApi.Planet.PlanetCubemaps+&lt;>c__DisplayClass8_1.&lt;CreateCubemaps>b__2 () (at &lt;00000000000000000000000000000000>:0)
System.Action.Invoke () (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Execute () (at &lt;00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at &lt;00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at &lt;00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task&amp; currentTaskSlot) (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) (at &lt;00000000000000000000000000000000>:0)
System.Threading.ThreadPoolWorkQueue.Dispatch () (at &lt;00000000000000000000000000000000>:0)
ModApi.Planet.TerrainGenerator:UpdateVertexDataHeightPass(TerrainGeneratorCacheData, PlanetVertexDataInput, PlanetVertexData)
ModApi.Planet.TerrainGenerator:GetVertexDataBiomeAndHeightPass(Vector3d, Int32, TerrainGeneratorCacheData)
ModApi.Planet.TerrainGenerator:GetHeight(Vector3d, TerrainGeneratorCacheData)
ModApi.Planet.PlanetCubemaps:GenerateCubemapsSegment(Int32, Int32, Int32, CubemapFace, ITerrainGenerator, Double, Boolean, Single, NativeArray
1, MinMaxValue[], NativeArray1, NativeArray1)
ModApi.Planet.<>cDisplayClass201:<GenerateCubemapFaceData>b0()
System.Threading.Tasks.Task:WaitAll(Task[])
ModApi.Planet.<>cDisplayClass8
1:<CreateCubemaps>b2()
System.Threading.ThreadPoolWorkQueue:Dispatch()

[Error] An error occurred running vertex data modifier 'CratersFast' (in 'Height' common pass). The modifier will be skipped in future attempts.
UnityEngine.Debug:LogError(Object, Object)
ModApi.Planet.TerrainGenerator:UpdateVertexDataHeightPass(TerrainGeneratorCacheData, PlanetVertexDataInput, PlanetVertexData)
ModApi.Planet.TerrainGenerator:GetVertexDataBiomeAndHeightPass(Vector3d, Int32, TerrainGeneratorCacheData)
ModApi.Planet.TerrainGenerator:GetHeight(Vector3d, TerrainGeneratorCacheData)
ModApi.Planet.PlanetCubemaps:GenerateCubemapsSegment(Int32, Int32, Int32, CubemapFace, ITerrainGenerator, Double, Boolean, Single, NativeArray1, MinMaxValue[], NativeArray1, NativeArray`1)
ModApi.Planet.<>cDisplayClass201:<GenerateCubemapFaceData>b0()
System.Threading.Tasks.Task:WaitAll(Task[])
ModApi.Planet.<>cDisplayClass8
1:<CreateCubemaps>b2()
System.Threading.ThreadPoolWorkQueue:Dispatch()

[Error] An error occurred running vertex data modifier 'CratersFast' (in 'Height' common pass). The modifier will be skipped in future attempts.
UnityEngine.Debug:LogError(Object, Object)
ModApi.Planet.TerrainGenerator:UpdateVertexDataHeightPass(TerrainGeneratorCacheData, PlanetVertexDataInput, PlanetVertexData)
ModApi.Planet.TerrainGenerator:GetVertexDataBiomeAndHeightPass(Vector3d, Int32, TerrainGeneratorCacheData)
ModApi.Planet.TerrainGenerator:GetHeight(Vector3d, TerrainGeneratorCacheData)
ModApi.Planet.PlanetCubemaps:GenerateCubemapsSegment(Int32, Int32, Int32, CubemapFace, ITerrainGenerator, Double, Boolean, Single, NativeArray1, MinMaxValue[], NativeArray1, NativeArray`1)
ModApi.Planet.<>cDisplayClass201:<GenerateCubemapFaceData>b0()
System.Threading.Tasks.Task:WaitAll(Task[])
ModApi.Planet.<>cDisplayClass8
1:<CreateCubemaps>b2()
System.Threading.ThreadPoolWorkQueue:Dispatch()

[Exception] IndexOutOfRangeException: Index was outside the bounds of the array.
ModApi.Planet.Modifiers.VertexData.CratersFast.GetVertexData (ModApi.Planet.PlanetVertexDataInput input, ModApi.Planet.PlanetVertexData data) (at <00000000000000000000000000000000>:0)
ModApi.Planet.TerrainGenerator.UpdateVertexDataHeightPass (ModApi.Planet.TerrainGeneratorCacheData cacheData, ModApi.Planet.PlanetVertexDataInput input, ModApi.Planet.PlanetVertexData output) (at <00000000000000000000000000000000>:0)
ModApi.Planet.TerrainGenerator.GetVertexData (ModApi.Planet.VertexDataRequestType type, UnityEngine.Vector3d normalizedPosition, System.Nullable1[T] normal, ModApi.Planet.TerrainGeneratorCacheData cacheData) (at &lt;00000000000000000000000000000000>:0)
ModApi.Planet.PlanetCubemaps.GenerateCubemapsSegment (System.Int32 yStart, System.Int32 yEnd, System.Int32 size, UnityEngine.CubemapFace face, ModApi.Planet.ITerrainGenerator terrainGenerator, System.Double radius, System.Boolean hasWater, System.Single waterSmoothness, Unity.Collections.NativeArray
1[T] heightSamples, ModApi.Common.MinMaxValue[] heightRanges, Unity.Collections.NativeArray1[T] colors, Unity.Collections.NativeArray1[T] colorMax) (at <00000000000000000000000000000000>:0)
ModApi.Planet.PlanetCubemaps+<>cDisplayClass201.<GenerateCubemapFaceData>b0 () (at <00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Execute () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at <00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.WrappedTryRunInline () (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.WaitAll (System.Threading.Tasks.Task[] tasks, System.Int32 millisecondsTimeout, System.Threading.CancellationToken cancellationToken) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.WaitAll (System.Threading.Tasks.Task[] tasks, System.Int32 millisecondsTimeout) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.WaitAll (System.Threading.Tasks.Task[] tasks) (at <00000000000000000000000000000000>:0)
ModApi.Planet.PlanetCubemaps+<>cDisplayClass8
1.<CreateCubemaps>b2 () (at <00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Execute () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at <00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) (at <00000000000000000000000000000000>:0)
System.Threading.ThreadPoolWorkQueue.Dispatch () (at <00000000000000000000000000000000>:0)
ModApi.Planet.TerrainGenerator:UpdateVertexDataHeightPass(TerrainGeneratorCacheData, PlanetVertexDataInput, PlanetVertexData)
ModApi.Planet.TerrainGenerator:GetVertexData(VertexDataRequestType, Vector3d, Nullable1, TerrainGeneratorCacheData)
ModApi.Planet.PlanetCubemaps:GenerateCubemapsSegment(Int32, Int32, Int32, CubemapFace, ITerrainGenerator, Double, Boolean, Single, NativeArray
1, MinMaxValue[], NativeArray1, NativeArray1)
ModApi.Planet.<>cDisplayClass201:<GenerateCubemapFaceData>b0()
System.Threading.Tasks.Task:WaitAll(Task[])
ModApi.Planet.<>cDisplayClass8
1:<CreateCubemaps>b2()
System.Threading.ThreadPoolWorkQueue:Dispatch()

[Error] An error occurred running vertex data modifier 'CratersFast' (in 'Height' common pass). The modifier will be skipped in future attempts.
UnityEngine.Debug:LogError(Object, Object)
ModApi.Planet.TerrainGenerator:UpdateVertexDataHeightPass(TerrainGeneratorCacheData, PlanetVertexDataInput, PlanetVertexData)
ModApi.Planet.TerrainGenerator:GetVertexData(VertexDataRequestType, Vector3d, Nullable1, TerrainGeneratorCacheData)
ModApi.Planet.PlanetCubemaps:GenerateCubemapsSegment(Int32, Int32, Int32, CubemapFace, ITerrainGenerator, Double, Boolean, Single, NativeArray
1, MinMaxValue[], NativeArray1, NativeArray1)
ModApi.Planet.<>cDisplayClass201:<GenerateCubemapFaceData>b0()
System.Threading.Tasks.Task:WaitAll(Task[])
ModApi.Planet.<>cDisplayClass8
1:<CreateCubemaps>b2()
System.Threading.ThreadPoolWorkQueue:Dispatch()

Generating Cubemaps for 'Wadi' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Dakhla' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Suri' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Djinn' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Nysa' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, In

GENERAL INFO

CRAFTS

Name Location Part Count Mass Altitude Velocity
Malaysia Vaughn Ararat 1 106kg 935 m 72.0 m/s
45 sub special-4 Ararat 3 141kg 4,063 m 733.0 m/s
45 sub special-5 Ararat 3 141kg 3,492 m 594.0 m/s
Malaysia Vaughn Ararat 1 106kg 613 m 122.0 m/s
45 sub special-7 Ararat 2 64,038kg 1,362 m 65.0 m/s

1 Comment

Upvotes Disabled

This post is unlisted and upvoting is disabled.