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The craft has two controls, the capsule and the chip. the chip is edited to have and 11th and 12th activation group. In addition the comand chip is set to AG12 for simplisitic sake. When controling the capsule, you can see the 12th activation group in the panel, but you cannot activate it. There was another issue assosiated to the sound, but I believe it may be linked to how this works.
Clip of the issue in flight Clip of the secondary issue

GENERAL INFO

CRAFTS

Name Location Part Count Mass Altitude Velocity

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