Using vizzy, you can set sliders to more than 1. This also interacts with craft. In the screenshot you can see the piston on the right is extended way to much (I didn’t change the range, it is still 0.50) and the piston on the left retracted through itself.
How to reproduce:
1 create a program in vizzy that sets a slider to more than 1, you can do this using math blocks (you can use 1*4). You have to put this in a repeat block(you can use while 0=0)
Your program should be something like this:
On start
While(0=0){
Set slider 1 to(1*4)
}
2 when you launch the craft, you can see that the slider is set to more than 1, and you can see that for example pistons extend way to far
GENERAL INFO
- Created On: iOS
- Game Version: 0.9.404.0
- Planetary System: Juno System
- Planets: 6
- Game Time: 165.0 days
CRAFTS
Name | Location | Part Count | Mass | Altitude | Velocity |
---|---|---|---|---|---|
suppy-30 | Droo | 15 | 17,479kg | Ground | 0.0 m/s |
suppy-32 | Droo | 3 | 15,750kg | Ground | 0.0 m/s |
cool boat | Droo | 12 | 9,596kg | Ground | 0.0 m/s |
cool boat-39 | Droo | 38 | 4.95E+5kg | Ground | 0.0 m/s |
Newmoon-44 | Juno | 3 | 2,917kg | 16,501.7 Mm | 17.33 km/s |
New | Droo | 3 | 6,718kg | Ground | 0.0 m/s |
Shuttle | Droo | 22 | 2,258kg | Ground | 0.0 m/s |
manned moon 6 | Droo | 14 | 722kg | 473 km | 2.82 km/s |
Replica Electron | Droo | 3 | 639kg | 100 km | 3.40 km/s |
Turboot | Droo | 20 | 7,015kg | Ground | 0.0 m/s |
Chip Rocket | Droo | 4 | 103kg | Ground | 0.0 m/s |
Black Pearl-80 | Droo | 13 | 79kg | Ground | 0.0 m/s |
Black Pearl-81 | Droo | 11 | 1,950kg | Ground | 0.0 m/s |
Black Pearl-92 | Droo | 112 | 986kg | 1,612 m | 1.83 km/s |
Black Pearl-93 | Droo | 1 | 61kg | 37 km | 3.23 km/s |
Black Pearl-94 | Droo | 1 | 61kg | Ground | 0.0 m/s |
Black Pearl-95 | Droo | 8 | 2,174kg | Ground | 0.0 m/s |
Black Pearl-96 | Droo | 46 | 172kg | Ground | 0.0 m/s |
Black Pearl-97 | Droo | 13 | 0kg | 2,499 m | 292.0 m/s |
Black Pearl-99 | Droo | 191 | 53,775kg | Ground | 0.0 m/s |
hopper | Droo | 5 | 700kg | Ground | 0.0 m/s |
No Comments
1 Upvote
Log in in to upvote this post.