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Auto Credit Based on StuffBuilder's landing curiosity mars

As an example, I staged the craft separating the command module from the service module (retaining control of the first one), and using AG9 I was still able to toggle the solar panels on the detached command module, even though I shouldn’t.

GENERAL INFO

  • Predecessor: landing curiosity mars
  • Created On: Mac
  • Game Version: 0.6.8.1
  • Planetary System: SolarSystem
  • Planets: 6
  • Game Time: 1,643.0 days

CRAFTS

Name Location Part Count Mass Altitude Velocity
Craft-28 Cylero 235 0kg 73 km 1.50 km/s
Just another SaturnV Sun 472 1.14E+5kg 14,695.8 Mm 19.40 km/s
space commuter Cylero 421 32,537kg 200 km 1.39 km/s
Lander Cylero 449 1.11E+5kg Ground 0.0 m/s
Interstellar Lander Luna 449 0kg 108 km 657.0 m/s
Lander Droo 449 0kg 241 km 3.22 km/s
Rover LEO III (old) Luna 215 5,608kg Ground 0.0 m/s
Martin Master SSTO (2) Droo 227 28,227kg Ground 0.0 m/s
Martin Master SSTO (1) Droo 235 0kg 310 km 3.21 km/s
Craft-66 Cylero 113 0kg Ground 0.0 m/s
Rover Leo III (2) Cylero 169 10,824kg Ground 0.0 m/s
Craft-73 Cylero 108 0kg Ground 0.0 m/s
Rover Leo III (3) Cylero 288 9,673kg Ground 0.0 m/s
Rover Leo III (1) Cylero 173 0kg Ground 0.0 m/s
TItan CEV and Command Module Zena Droo 282 84,691kg 401 km 3.03 km/s

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