Final manned configuration.
Contains two quick-acting escape pods (ports contain a pyrotechnic separator that will separate the ship from the docking port to leave the station in the event of a collision or deorbiting risk, making it a really quick system). Although if this is the case, you must act in advance (maximum limit of 5 minutes to avoid catastrophic losses), the maximum crew per capsule is two Droonauts.
The maximum crew is 4 Droonauts.
In laboratory module # 2 (Exposed and intravehicular experiments) there is a free but non-standard docking port, it is free to visiting ships.
I assembled this station since I cannot directly participate in the CSS apart from the fact that the proposed modules (Jimbo and Dingo) were rejected, incidentally the station did not have a specific modular organization which complicated things for me in terms of space, distribution and function of the IST Orbital segment, incidentally was confusing due to the lack of a core laboratory.
I don't want to say that I'm against it, at all, the effort of the CSS per player, module contributed and hours worked is well recognized, even so it is not so easy to participate in a colossal project.
The core laboratory present in the station will be an addition to a new designated and specialized orbital segment for the CSS (in standard port configuration). Only the acceptance of the Jimbo and Dingo modules were vital to adding this module and providing more connections to new modules.
By the way it was designed to provide more docking ports in a cross configuration to enable and take advantage of the space in the CSS
Since they were rejected or not mentioned I decided to redesign the module with my own ports and put it into orbit for the creation of a small but functional space station.
Even so, the station is not closed to visitors, although its final configuration is completed, it is still free to modifications or addition of other modules.
100% of the station was created module by module (launch after launch), it can be verified in the AG's of each one.
It contains a service module for the correction, direction, pitch, roll and yaw of the same, as well as to increase or decrease the orbit of the same, it works entirely with rcs (the 4 that They provide thrust come in a different AG so as not to cause orbit problems).
The modules sent are a partial secret since they are not free for distribution.
GENERAL INFO
- Created On: Android
- Game Version: 0.9.704.0
- Planetary System: Juno System
- Planets: 20
- Game Time: 1,380.0 days
CRAFTS
Name | Location | Part Count | Mass | Altitude | Velocity |
---|---|---|---|---|---|
IST TelSat | Droo | 130 | 13,658kg | 477 km | 3.01 km/s |
IST Cubesat | Droo | 13 | 723kg | 478 km | 3.01 km/s |
Orbital Inc Space Telescope | Luna | 106 | 14,955kg | 935 km | 349.0 m/s |
IST, Balder, CBAMS | Droo | 88 | 6,322kg | 11,613 km | 790.0 m/s |
IST TelSat (Cubesat) 2 | Luna | 130 | 12,023kg | 3,448 km | 249.0 m/s |
IST TelSat (Cubesat) 2 | Droo | 13 | 723kg | 50,700 km | 480.0 m/s |
IST ICARUS Capsule Advanced (Bravo) | Droo | 1478 | 1.63E+5kg | 201 km | 3.28 km/s |
IST ICARUS Capsule Advanced (Bravo)-425 | Droo | 10 | 10,218kg | 191 km | 3.30 km/s |
Heyo