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PanzerX’s ISV has been placed in orbit and is currently on standby as we have multiple landers headed to dock before the ISV’s departure to Cylero.

GENERAL INFO

  • Created On: iOS
  • Game Version: 0.9.704.0
  • Planetary System: Juno System
  • Planets: 20
  • Game Time: 194.0 days

CRAFTS

Name Location Part Count Mass Altitude Velocity
LSRS Droo 6 2,017kg Ground 0.0 m/s
LSRS-16 Droo 18 33,591kg 387 km 3.01 km/s
LSRS-17 Luna 20 1,633kg 11 km 741.0 m/s
PSLS 1B-34 Droo 18 33,596kg 167 km 3.29 km/s
Helios Lander Luna 164 73,275kg 366 km 526.0 m/s
MORV 1 mission Cylero 25 2,077kg Ground 0.0 m/s
MORV 1 mission-46 Droo 21 8,431kg 834 km 3.21 km/s
APEX ROVING VEHICLE PAYLOAD Cylero 42 3.3E+5kg Ground 0.0 m/s
APEX ROVING VEHICLE PAYLOAD-57 Cylero 292 44,337kg Ground 0.0 m/s
APEX ROVING VEHICLE PAYLOAD-58 Cylero 292 44,337kg Ground 0.0 m/s
APEX ROVING VEHICLE PAYLOAD Droo 728 3.72E+6kg Ground 0.0 m/s
ISV Columbia Droo 238 4.32E+5kg 122 km 3.38 km/s

Comments

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  • Profile image

    @NebulaX thingy

    3.4 years ago
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    1,732 neodynamic

    @PanzerAerospace Hmm…

    3.4 years ago
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    @NebulaX Alright… what if you tried popping a capsule on top of Atomic-1

    3.4 years ago
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    1,732 neodynamic

    @PanzerAerospace Well, this one won’t have infinite fuel, but I probably won’t work on it for a bit.

    3.4 years ago
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    @NebulaX You need to keep testing engine efficiency instead of slapping engines on and only adjusting size. Try changing the nozzle size or trying different rockets cycles.

    3.4 years ago
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    @NebulaX Suggestion: use side boosters and add no gyros and try making it perform well without infinite fuel.

    3.4 years ago
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    1,732 neodynamic

    @PanzerAerospace Embarrassing way? Well, Ignition keeps getting canceled cause it sucks, and I don’t have any other cargo rocket except Atomic-1, which has pretty much no payload space. It can barely hold anything taller than 4/5 blocks.

    3.4 years ago
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    @NebulaX Make a cargo rocket. In the meantime I’ll be your Soyuz but not in the embarrassing way

    3.4 years ago
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    1,732 neodynamic

    @PanzerAerospace Like I said, I don’t really know.

    3.4 years ago
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    @NebulaX no I mean with nucleus.

    3.4 years ago
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    1,732 neodynamic

    @PanzerAerospace I don’t really know. I’ve been pretty bored ever since the lockdown.

    3.4 years ago
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    @NebulaX well, what next

    3.4 years ago
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    1,732 neodynamic

    @PanzerAerospace Real big oof. 100% oof.

    3.4 years ago
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    @NebulaX big oof if you gotta do that

    3.4 years ago
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    1,732 neodynamic

    @PanzerAerospace Nucleus is kinda dead to me now. I might be able to find someone to fix it,

    3.4 years ago
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    @NebulaX lol

    3.4 years ago
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    1,732 neodynamic

    @PanzerAerospace I just shrink it using Tinker Panel now. But yeh, Nucleus is much more stable, but when igniting the engines, it decides to flip over like a helicopter’s rotors…

    3.4 years ago
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    @NebulaX I just did that because I that you would do that anyways

    3.4 years ago
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    1,732 neodynamic

    @PanzerAerospace Perhaps. You did warp some RCS in there, though.

    3.4 years ago
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    @NebulaX Well gyros any propel anything. It could be that you like to warp them into the craft instead, so maybe it messes up the vectors when inside.

    3.4 years ago
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    1,732 neodynamic

    @PanzerAerospace I am back at square zero. Nucleus is still going crazy. The RCS seem to be contributing to the problem. Lemme check it.

    3.4 years ago
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    @NebulaX Well then, use RCS. You need it for docking to Columbia.

    3.4 years ago
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    1,732 neodynamic

    @PanzerAerospace I think I found the actual problem. You see, SR2 doesn’t like gyroscopes and RCS to be used at the same time.

    3.4 years ago
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    1,732 neodynamic

    @PanzerAerospace I found the problem. RCS set to 1000% are really strong.

    3.4 years ago
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    @NebulaX Alright

    3.4 years ago
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