PanzerX’s ISV has been placed in orbit and is currently on standby as we have multiple landers headed to dock before the ISV’s departure to Cylero.
GENERAL INFO
- Created On: iOS
- Game Version: 0.9.704.0
- Planetary System: Juno System
- Planets: 20
- Game Time: 194.0 days
CRAFTS
Name | Location | Part Count | Mass | Altitude | Velocity |
---|---|---|---|---|---|
LSRS | Droo | 6 | 2,017kg | Ground | 0.0 m/s |
LSRS-16 | Droo | 18 | 33,591kg | 387 km | 3.01 km/s |
LSRS-17 | Luna | 20 | 1,633kg | 11 km | 741.0 m/s |
PSLS 1B-34 | Droo | 18 | 33,596kg | 167 km | 3.29 km/s |
Helios Lander | Luna | 164 | 73,275kg | 366 km | 526.0 m/s |
MORV 1 mission | Cylero | 25 | 2,077kg | Ground | 0.0 m/s |
MORV 1 mission-46 | Droo | 21 | 8,431kg | 834 km | 3.21 km/s |
APEX ROVING VEHICLE PAYLOAD | Cylero | 42 | 3.3E+5kg | Ground | 0.0 m/s |
APEX ROVING VEHICLE PAYLOAD-57 | Cylero | 292 | 44,337kg | Ground | 0.0 m/s |
APEX ROVING VEHICLE PAYLOAD-58 | Cylero | 292 | 44,337kg | Ground | 0.0 m/s |
APEX ROVING VEHICLE PAYLOAD | Droo | 728 | 3.72E+6kg | Ground | 0.0 m/s |
ISV Columbia | Droo | 238 | 4.32E+5kg | 122 km | 3.38 km/s |
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@NebulaX thingy
@PanzerAerospace Hmm…
@NebulaX Alright… what if you tried popping a capsule on top of Atomic-1
@PanzerAerospace Well, this one won’t have infinite fuel, but I probably won’t work on it for a bit.
@NebulaX You need to keep testing engine efficiency instead of slapping engines on and only adjusting size. Try changing the nozzle size or trying different rockets cycles.
@NebulaX Suggestion: use side boosters and add no gyros and try making it perform well without infinite fuel.
@PanzerAerospace Embarrassing way? Well, Ignition keeps getting canceled cause it sucks, and I don’t have any other cargo rocket except Atomic-1, which has pretty much no payload space. It can barely hold anything taller than 4/5 blocks.
@NebulaX Make a cargo rocket. In the meantime I’ll be your Soyuz but not in the embarrassing way
@PanzerAerospace Like I said, I don’t really know.
@NebulaX no I mean with nucleus.
@PanzerAerospace I don’t really know. I’ve been pretty bored ever since the lockdown.
@NebulaX well, what next
@PanzerAerospace Real big oof. 100% oof.
@NebulaX big oof if you gotta do that
@PanzerAerospace Nucleus is kinda dead to me now. I might be able to find someone to fix it,
@NebulaX lol
@PanzerAerospace I just shrink it using Tinker Panel now. But yeh, Nucleus is much more stable, but when igniting the engines, it decides to flip over like a helicopter’s rotors…
@NebulaX I just did that because I that you would do that anyways
@PanzerAerospace Perhaps. You did warp some RCS in there, though.
@NebulaX Well gyros any propel anything. It could be that you like to warp them into the craft instead, so maybe it messes up the vectors when inside.
@PanzerAerospace I am back at square zero. Nucleus is still going crazy. The RCS seem to be contributing to the problem. Lemme check it.
@NebulaX Well then, use RCS. You need it for docking to Columbia.
@PanzerAerospace I think I found the actual problem. You see, SR2 doesn’t like gyroscopes and RCS to be used at the same time.
@PanzerAerospace I found the problem. RCS set to 1000% are really strong.
@NebulaX Alright