I haven't been able to determine exactly what causes it, but it seems like about 60% of the time a Drood exits a crew compartment and touches water, the Drood falls through it as if the water isn't there. These Droods can walk around on the sea floor, but when not touching the ground the swimming animation still plays, and the physics acts very strangely (I think the velocity vector is stored relative to the direction the drood is facing, so when the drood looks a different direction it starts moving a different direction at the same speed).
GENERAL INFO
- Created On: Windows
- Game Version: 1.1.109.0
- Planetary System: Juno System
- Planets: 20
- Game Time: 90,878.0 days
CRAFTS
Name | Location | Part Count | Mass | Altitude | Velocity |
---|---|---|---|---|---|
Career Orbital Water Tank | Droo | 6 | 1.07E+6kg | 121 km | 3.38 km/s |
Career Spaceplane 4.1 (General Lander) v2.0-221-222 | Juno | 9 | 1.01E+5kg | 10,624,759.6 Mm | 1.81 km/s |
Career Spaceplane 4.1 (General Lander) v2.0-221-223 | Juno | 15 | 61,482kg | 221,064.8 Mm | 453.0 m/s |
Career Spaceplane 4.1 (Atmospheric Lander) v1.0-236 | Taurus | 25 | 89,210kg | 107 km | 934.0 m/s |
Career Spaceplane 4.1 (Atmospheric Lander) v1.0-236-237 | Nebra | 9 | 1.01E+5kg | 155 km | 1.23 km/s |
Career Spaceplane 4.1 (Prop Drone) v2.0-252-258 | Taurus | 85 | 348kg | Ground | 0.0 m/s |
Skyhook Anchor v1.0 | Droo | 62 | 2.64E+6kg | 100 km | 3.40 km/s |
Skyhook Anchor v1.0-273 | Droo | 3 | 1.55E+5kg | 73 km | 3.41 km/s |
Career Spaceplane 4.1 (General Lander) v2.1-373-374 | Tydos | 9 | 1.01E+5kg | 478.4 Mm | 2.76 km/s |
Career Spaceplane 4.2 (Atmospheric Lander) v1.0-379-380 | Nebra | 9 | 1.01E+5kg | 931 km | 543.0 m/s |
Diaspora-Class Exploration Sub v5.7 | Droo | 35 | 24,719kg | Ground | 0.0 m/s |
Sally R. | Droo | 1 | 110kg | Ground | 0.0 m/s |
Diaspora-Class Exploration Sub v5.7 | Droo | 35 | 24,719kg | Ground | 0.0 m/s |
Sally R. | Droo | 1 | 116kg | -4 m | 159.0 m/s |
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