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Two bugs actually
1. Center of part's lift falls on the center of mass rather than the center of the cross section area
2. Center of mass itself is obviously off

i made this flat triangle tank and the CG is obviously way above the lower third as it should be
(no tinker except the command chip ignoring its mass to zero)

GENERAL INFO

  • Created On: Windows
  • Game Version: 0.8.500.0
  • Planetary System: SolarSystem
  • Planets: 6
  • Game Time: 0.0 days

CRAFTS

Name Location Part Count Mass Altitude Velocity
International Space Station Droo 857 0kg 76 km 3.43 km/s
International Space Station Droo 325 10,935kg 77 km 3.43 km/s
Craft-3 Droo 532 1.13E+6kg 77 km 3.43 km/s
International Space Station Droo 325 11,042kg 69 km 3.45 km/s
Craft-5 Droo 532 1.12E+6kg 76 km 3.43 km/s

4 Comments

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    10.9k Insanity

    @crowxe yeah i meant its on the center of the object considering its dimensions, so at half the objects height, i hope this gets fixed.

    4.8 years ago
  • Profile image
    8,458 crowxe

    @Insanity yes I've seen engines on ground upside down moving like pendulum in a manner that relates to what you say. But regarding to the center of mass location, that's not even the center of the object as shown in the image, should be in the lower third of the triangle height

    4.8 years ago
  • Profile image
    10.9k Insanity

    I've also noticed that engines have their com on the very top of the mesh which causes them to behave quite unrealistically when not connected to anything.

    4.8 years ago
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    10.9k Insanity

    The center of lift is not actually being calculated and just sits at the ingame zero point. The center of mass seems to just be the center of the object instead of the real center of mass.

    4.8 years ago

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