Two bugs actually
1. Center of part's lift falls on the center of mass rather than the center of the cross section area
2. Center of mass itself is obviously off
i made this flat triangle tank and the CG is obviously way above the lower third as it should be
(no tinker except the command chip ignoring its mass to zero)
GENERAL INFO
- Created On: Windows
- Game Version: 0.8.500.0
- Planetary System: SolarSystem
- Planets: 6
- Game Time: 0.0 days
CRAFTS
Name | Location | Part Count | Mass | Altitude | Velocity |
---|---|---|---|---|---|
International Space Station | Droo | 857 | 0kg | 76 km | 3.43 km/s |
International Space Station | Droo | 325 | 10,935kg | 77 km | 3.43 km/s |
Craft-3 | Droo | 532 | 1.13E+6kg | 77 km | 3.43 km/s |
International Space Station | Droo | 325 | 11,042kg | 69 km | 3.45 km/s |
Craft-5 | Droo | 532 | 1.12E+6kg | 76 km | 3.43 km/s |
4 Comments
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8,458 crowxe
@Insanity yes I've seen engines on ground upside down moving like pendulum in a manner that relates to what you say. But regarding to the center of mass location, that's not even the center of the object as shown in the image, should be in the lower third of the triangle height
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10.9k Insanity
I've also noticed that engines have their com on the very top of the mesh which causes them to behave quite unrealistically when not connected to anything.
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10.9k Insanity
The center of lift is not actually being calculated and just sits at the ingame zero point. The center of mass seems to just be the center of the object instead of the real center of mass.
@crowxe yeah i meant its on the center of the object considering its dimensions, so at half the objects height, i hope this gets fixed.