Steps to reproduce:
IMPORTANT: Please focus on the orange part of the craft, and in case the stage activation is messed up, manually activate the following parts:
- Side detacher, Left side closest to gun breech (Left if you look to the back of the gun breech, and side detatcher under the orange support)
- Detatcher on the second shell (1st shell fires automatically, 2nd shell rolls into breech after following the steps above)
- Once you start, wait until the first shell fires automatically.
- Since the program automatically pauses the game after 1 second of firing, you must unpause the game again.
- Manually destroy the "casing" that is left in the breech.
- Activate the next stage, causing the shell to slide into the breech, and wait approx. 5 seconds for it to attach itself to the docking port.
- Once docked, carefully activate the next stages until the shell "fires" (which it doesn't)
GENERAL INFO
- Created On: Windows
- Game Version: 0.9.924.0
- Planetary System: Juno System
- Planets: 20
- Game Time: 0.0 days
REQUIRED MODS
-
Imaginary Weapons
by 14ROVI
Version 1.0 (8/6/2020 10:40:16 AM)
View Mod Page
CRAFTS
Name | Location | Part Count | Mass | Altitude | Velocity |
---|---|---|---|---|---|
T29E3 v0.27 | Droo | 1041 | 45,710kg | Ground | 0.0 m/s |
T29E3 v0.29 | Droo | 1085 | 46,121kg | Ground | 0.0 m/s |
Cayson Vance | Droo | 1 | 116kg | Ground | 0.0 m/s |
T29E3 v0.29-6 | Droo | 2 | 2kg | 205 m | 159.0 m/s |
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