@NathanMikeska no, I made a mod and found some error, so made a fixed version with update. I can't install the fixed version unless deleting the older one. I expected newer one automatically replace the older.
Eh, that happens when you load a sandbox without proper solarsystem.xml file. You deleted solarsystem.xml but haven't changed the sandbox and that's why this happened. I can help you solve this but you have to know where you can find the sandbox save on your mac.
I don't particularly want the thrust curve feature (would be nice to have) but mostly want the fuel-casing-chamber-equivalency because you can never ever build super massive thrust SRBs with current logic.
@MarioG Agreed, there are some more factors effecting plume color. RS-68 has orange tinted plume since its nozzle is not regen cooled but ablative cooled and the ablator makes orange gas.
@MarioG Considering PlaentStudio is a big thing would be done soon, I guess there's no point adding more stock planets - It's like adding more stock crafts. More is better, but you don't particularly need them since you can download user created crafts.
@pedro16797 Yeah sure, Mach is dependent on your atmospheric state - I mean if you wanna do a ScramJet SSTO you typically hit up to Mach 25 on StratoSphere
@AndrewGarrison AS I said over and over and over again, RCSs are basically tiny engines. Besides that, a few or sub kilonewton engines are very useful. You need engines for ants everywhere, especially when you're sending a tiny probe into deeeeeep space.
@NathanMikeska no, I made a mod and found some error, so made a fixed version with update. I can't install the fixed version unless deleting the older one. I expected newer one automatically replace the older.
5.4 years agoseems like if you have same named mod already, a newer version of it doesn't replace old one.
5.4 years agoWhere is the help file?
@AndrewGarrison that alone would be a significant achievement!
+1 5.5 years ago@AndrewGarrison wow, which means we have some possibility to have this?
5.5 years ago@AndrewGarrison
5.5 years ago@pedro16797 that would reduce the fuel loads too so make it less magical
5.5 years agocan you modify the code to change the mass scale ^2 too so it matches the density?
5.5 years agoI heard that someone can port principia into simplrockets 2, considering it's unique structure.
+1 5.5 years agoI'm asking for months to have RCS size RCS functioning engines
+2 5.5 years agoF-1B possible?
5.5 years agoEh, that happens when you load a sandbox without proper solarsystem.xml file. You deleted solarsystem.xml but haven't changed the sandbox and that's why this happened. I can help you solve this but you have to know where you can find the sandbox save on your mac.
5.6 years agoBasically I want The Children of a Dead Earth level complexity
+1 5.6 years agoWe have NTR, so the logical step is we having Nuke Reactor.
+2 5.6 years agoSo it's like KSP IVA Challenge but even without the MFD!
+1 5.6 years agoCan you open the doors so that my Tower and Crawler can crawl in and out?
5.6 years agoWow, I'm gonna burrow yours when it's done :)
+1 5.6 years agoI feel like I'm left behind, I have felt like it must be my Eridanus MPCV :(
5.6 years ago@pedro16797 my suggestion is all about the fastest way, not making it a full fledged version
5.6 years agoI guess it was here like 3~4 months ago but nobody does it anymore
5.6 years agoI don't particularly want the thrust curve feature (would be nice to have) but mostly want the fuel-casing-chamber-equivalency because you can never ever build super massive thrust SRBs with current logic.
5.6 years ago@MarioG I usually upload WIP crafts unlisted and re-upload it to public after beta testing with my fellas
+2 5.6 years agoAh sorry, I misread your question was what do you prefer on your engines' aesthetics.
+1 5.6 years agoplumbing and power cycle. It can by symbolized or simplified but at least should be able to work.
5.6 years ago@AndrewGarrison Oh my god my soul has been perfected
+1 5.6 years agohttps://www.simplerockets.com/Feedback/View/aZCKft/The-De-nurfing-engine-option
5.6 years agoNo de-nurf code today? :(
5.6 years agocAn i dO tHIs cHaLlEngE iN rEAl SOlAr sYStEM?
+2 5.6 years ago@Kell Never is, MRM-106D RCS Thrusters on DCSS produce only 40N/27N depends on the ports.
5.6 years agoEh, why don't you calculate the dV with rocket equation?
5.6 years ago@MarioG Agreed, there are some more factors effecting plume color. RS-68 has orange tinted plume since its nozzle is not regen cooled but ablative cooled and the ablator makes orange gas.
+1 5.6 years ago@AndrewGarrison Yayyyyy
+1 5.6 years ago@pedro16797 I'm dead serious
5.6 years agoI strongly, really urgently need an option to de-nerf all engines.
+1 5.6 years ago@Kell Planet Studio implies unlimited stock planets. All you should do is speaking out "No XML"
5.6 years ago@MarioG Considering PlaentStudio is a big thing would be done soon, I guess there's no point adding more stock planets - It's like adding more stock crafts. More is better, but you don't particularly need them since you can download user created crafts.
+1 5.6 years agoOkay, I'm gonna wait until @AndrewGarrison add some precise nuke reactor model like this
5.6 years ago@Exospaceman Sure, me neither :P
5.6 years agoOn the other side of the universe, there comes skinnier mouthless --green-- various colored --kerbals-- subhumans...
5.6 years agoYou can find ReaSolarSystem here.
+2 5.6 years ago@MarioG You can waterproof it. There's a lot of rocket motors working underwater.
5.6 years agoI guess Aerospike nozzles should be truncated, not shrinked.
5.6 years ago@Shoot2kill agreed
5.6 years ago@legohelobilly aerospike is a type of engine nozzle. It has nothing with fuel type.
5.6 years ago@pedro16797 that reminds me of ComplexJoint
+1 5.6 years ago@pedro16797 It is believed that scramjets can theoretically propel you faster than mach 20, but there's not much research :(
5.6 years ago@pedro16797 Yeah sure, Mach is dependent on your atmospheric state - I mean if you wanna do a ScramJet SSTO you typically hit up to Mach 25 on StratoSphere
5.7 years agoI suggeset up to mach 25 which is the orbital velocity of Earth - you need this much if you wanna make an Earth capable SSTO sith some (SC)Ramjets
5.7 years ago@AndrewGarrison AS I said over and over and over again, RCSs are basically tiny engines. Besides that, a few or sub kilonewton engines are very useful. You need engines for ants everywhere, especially when you're sending a tiny probe into deeeeeep space.
5.7 years agoYeah, I feel that 15 mins to Low Orbit is kinda hardcore for light users.
+1 5.7 years ago