I like the your idea for "fixing your craft" video series, looking forward to it! [I do have a craft or two I could use help with as a matter of fact ;)]
From a purely vanilla standpoint and for sheer fun of building and flying an SSTO, then I would say yes, the feeling of accomplishment after having built one is great (maybe pretty close to the first time you land on luna for ex). However for launching heavy payloads into orbit I would say theyre not as useful, 2-stage-to-orbit craft are much easier and simpler and have higher payload capacities. XML of engines and tinker panel are ways to get around this (obviously), but after a while this gets boring and imo building craft without tinker panel is more challenging. XML does have its merits but that is a whole other conversation.
Sorry to hear that! I hope you find your phone soon! my laptop crapped out on me a while back and it was the main way for me to play SR2 so I do understand your pain
I have been very involved with trying to help people with their craft in the past, and although a few have been thankful for my help, they are few and far between, and at a certain point helping people who can't give so much as a thanks or if they do reply it's only with ungratefulness or bitterness about why I couldn't perform a miracle with their craft or about the game itself, not bothering to understand or care that the game is still in pre-release. This gets old after a while.
I looked at your craft and I only had to tweak your craft a bit to get it flying well, you made a pretty good craft! Here are the things I recommend you change:
The CoM is too far aft (and too near the CoL), you can set the 2 rear-most tanks to empty to move it forward, this will take care of the controllability issues.
Increase the length of the forward landing gear, that way you have a positive angle of attack during the take-off roll which will help your craft take off before the end of the runway.
Up to you, but I would consider adding a rotator to the horizontal stabilizers and set it to a slider so you can trim the pitch. This will help you if you don't want to increase the forward landing hear length, by trimming the hoz. stab for take-off you won't need to do that. An added bonus is that you can trim the pitch during cruise so you can have hands-off flying or pretty near hands-off.
The last point is more of an optional recommendation, but if you follow the first two then you can take care of your original problems.
First I recommend you use Kell's Delta-V Map and figure out your total D-V needed for your final target location.
Then during your build process make sure you have the necessary Delta-V (I usually try to add 10% above what is necessary if possible just in case, especially to the final stage), and as long as your ISP is high and your TWR is above 1.0, you should be good to go!
And when in doubt, add more SRBs!
@SmurfResearchX If you don't like infinite fuel then again I suggest searching for "vanilla" craft, there are literally hundreds if not thousands of craft in that category. If your main concern is a high part count then just look at the part count for each vanilla craft, granted this might be an extra step but it takes but a few seconds.
I tried making a cargo variant of one of my Heavy Flying Wing but flying wings have a very narrow CoM safety envelope and carrying cargo makes the weight and balance very tricky although not impossible, add to that VTOL and now you're asking too much! But please try making one, I'd love to see your results! At the very least you will learn a lot about aerodynamics of flying wings and in general
@ColonelStriker So I was still tinkering a bit with this, got rid of the side interstage and put a new one and I am still not sure why your craft has a fuel transfer issue between the main tank and the shuttle. Maybe its because the shuttle has different tanks and not just one but that's just speculation. I made a shuttle, here is the LINK if you wanna check it out (it is not space-worthy but the fuel transfer on it works fine). Unfortunately the only thing I can suggest at this point is to rebuild it from scratch, or at least get rid of the center tank and side interstage and rebuild those and hopefully those will fix the issue, other wise try to go down to one tank on the shuttle and see how that goes. Also if you can't get help you can ask on the discord if you havent already.
I would still love to see this shuttle fly because I really like the design and aesthetics of it. Good luck!
@QarabinaKa I understand, I had the same problem, mostly I had to learn from other player's crafts (and some by trial and error). A helpful trick is to add some SRBs to the first stage, it's the easiest way to add to delta-v and get you to droo orbit fast. Another trick is to "trim the fat", meaning get rid of every non-essential kilogram, the trick is to have just enough power and delta-v for each segment of the trip and just barely make it, but this leaves very little if no room for error so you will need a very generous dose of quick-save and patience, and a lot of testing by trial-and-error.
I think the hardcore ksp fans that talk bad about SR2 are a vocal minority and mostly trolling and as such its best to ignore them as you would any other troll
@MarioG Yes of course! I want to first make sure the LE-9 and launch vehicles has the legs to get to RSS earth orbit, I don't want to repeat the same mistake with the precious craft. But my hope is that as I go through the roadmap I will be able to make vehicles that will also be robust enough for RSS. Here's a bit of a spoiler though; some recent tests I've made hint that RSS performance of future craft is possible (eventually I'd wanna go back and get older craft flying in RSS too but I'm not sure when that will happen).
Check out THIS suggestion and upvote if you like. I agree that this option would be great in designer mode. One workaround is rotating the rotator with the assembly using the rotation tool. It doesn't simulate movement but if does allow you to roughly see how the movement will look and will also allow you to see any shift the CoM.
@ColonelStriker I didn't know either, so that makes two of us! I thought fuel rates had been increased in one of the last updates so I am a bit confused myself.
@ColonelStriker Thank you for looking at those. I took a look at your craft and I think a big part of the problem are the separators and the fuel transfer rates. The craft takes off well at first but after the fuel on the shuttle runs out, the fuel is not being transfered fast enough to the shuttle engines and so they seem to be stuck in a start/stop cycle that robs them of power. Idk if you have Discord but I'm gonna go on the Discord channels and ask other shuttle builders and see if I can find a solution to your problem.
Which way does the thrust push you? does it create a pitch, roll or yaw moment, or a combination?
I would suggest looking at the CoM and CoT in builder mode, and make sure the CoM and CoT bug lines match or are as close to each other as possible (keep in mind you still want the CoM to be ahead of the CoT), and make sure they match in each stage. One mistake I sometimes make is too look at the CoM and CoT in "all" stages and not each one.
@DioTheCreative hey dio, welcome. Prop aircraft are challenging but not impossible, and rewarding once you get the hang of them. Check out THIS project, I helped another member with who was having trouble with the prop and the craft overall, but its a good starting point to see how to make a prop aircraft viable.
As luck would have it, I just completed a turboprop project last night, it uses jet engines partly for thrust but also the props provide thrust. You can find it HERE.
Otherwise feel free to post any craft youre having problems with, I'd be happy to help! 😊
@Kell Roger that. Just as well, I'm finding the jet fuel consumption and the following shift in CoM while in flight is making my craft extremely difficult and sometimes impossible to control, helicopters are so sensitive to CoM shifts!
@OldCoach I'm glad my suggestions worked, or not worked, I'm not too sure based on what you said on your post, but if you have any more trouble with the game mechanics feel free to keep posting your questions, although I would again suggest you don't make duplicate posts and also try to make use of the "suggestions" area of this website, which is mainly to your benefit but also to the benefit of the rest of the community.
As an aside, I don't personally think saying "LOL" to a 67 year-old retired educator is condescending, I'm sure that over your long and distinguished career you have experienced many troublesome and condescending pupils and I don't think a simple electronic chuckle can do much in the way of rattling your cage. Quite the opposite, I think a mature person such as yourself can accept criticism and lighthearted quips in stride, and it's not something for me to "work on", as you say.
Lol why would you make a second post on this, you're better off upvoting already-made suggestions in the suggestions section of this website.
I aldo already addressed your first post by suggesting you type "None" under motor input in the wheel's section. As for the wheel not turning, make sure you are increasing the wheel turn angle slider to something higher than zero, in addition to entering a turn input. Try these suggestions and come back and let us know if these worked.
Also, tey to use the suggestions area of thos website (and use the search feature first), posting suggestions there and getting upvotes by different people increase the chance of your suggestion being seen by the devs.
well done jundroo!
4.8 years agozoom in and enhance
4.8 years agoSR2
I like the your idea for "fixing your craft" video series, looking forward to it! [I do have a craft or two I could use help with as a matter of fact ;)]
4.8 years agoFrom a purely vanilla standpoint and for sheer fun of building and flying an SSTO, then I would say yes, the feeling of accomplishment after having built one is great (maybe pretty close to the first time you land on luna for ex). However for launching heavy payloads into orbit I would say theyre not as useful, 2-stage-to-orbit craft are much easier and simpler and have higher payload capacities. XML of engines and tinker panel are ways to get around this (obviously), but after a while this gets boring and imo building craft without tinker panel is more challenging. XML does have its merits but that is a whole other conversation.
5.1 years agoSorry to hear that! I hope you find your phone soon! my laptop crapped out on me a while back and it was the main way for me to play SR2 so I do understand your pain
5.1 years agoI have been very involved with trying to help people with their craft in the past, and although a few have been thankful for my help, they are few and far between, and at a certain point helping people who can't give so much as a thanks or if they do reply it's only with ungratefulness or bitterness about why I couldn't perform a miracle with their craft or about the game itself, not bothering to understand or care that the game is still in pre-release. This gets old after a while.
5.1 years agoI looked at your craft and I only had to tweak your craft a bit to get it flying well, you made a pretty good craft! Here are the things I recommend you change:
The last point is more of an optional recommendation, but if you follow the first two then you can take care of your original problems.
5.2 years ago@Thelegitpilot13 sorry, I read your comment wrong. Can you post a link of the stratofighter? I don't know what it looks like
5.2 years agoWe should keep adding to the old Moon Base! Lets keep it going!
5.2 years agoWe can never have enough planes!
5.2 years ago@Thelegitpilot13 No, I was thinking of the Boeing X-37
5.2 years ago@Bmcclory where is that? I had no idea!
5.2 years agoAre you picturing something like the X-37, or something even more cutting edge?
5.2 years agoFirst I recommend you use Kell's Delta-V Map and figure out your total D-V needed for your final target location.
5.2 years agoThen during your build process make sure you have the necessary Delta-V (I usually try to add 10% above what is necessary if possible just in case, especially to the final stage), and as long as your ISP is high and your TWR is above 1.0, you should be good to go!
And when in doubt, add more SRBs!
I literally just posted a Block 5 F9 yesterday
5.2 years ago@SmurfResearchX If you don't like infinite fuel then again I suggest searching for "vanilla" craft, there are literally hundreds if not thousands of craft in that category. If your main concern is a high part count then just look at the part count for each vanilla craft, granted this might be an extra step but it takes but a few seconds.
5.2 years agoWhat kind of craft are you looking for? Maybe I can help you find it.
You might have some luck searching using the "vanilla" tag, in general vanilla craft should work fine on mobile and dont require mods
5.2 years agoAny chance of making a Discord for this? I think it would make it easier for the "Companies" to communicate and figure out launch windows etc.
5.2 years ago@DeboStreams Thankfully I haven't seen any negativity towards RPs or "Aerospace Companies", this is a pretty chill community so far
5.2 years agoI tried making a cargo variant of one of my Heavy Flying Wing but flying wings have a very narrow CoM safety envelope and carrying cargo makes the weight and balance very tricky although not impossible, add to that VTOL and now you're asking too much! But please try making one, I'd love to see your results! At the very least you will learn a lot about aerodynamics of flying wings and in general
5.2 years agoUse the link below and search with any tags you want:
https://www.simplerockets.com/Crafts/search
5.2 years agoReally looking forward to this one
5.2 years ago@PositivePlanes thanks for adding my craft! :D
5.2 years agoWelcome back! I'm sorry to hear about your injury, hope, hope all is well now!
5.2 years ago@ColonelStriker So I was still tinkering a bit with this, got rid of the side interstage and put a new one and I am still not sure why your craft has a fuel transfer issue between the main tank and the shuttle. Maybe its because the shuttle has different tanks and not just one but that's just speculation. I made a shuttle, here is the LINK if you wanna check it out (it is not space-worthy but the fuel transfer on it works fine). Unfortunately the only thing I can suggest at this point is to rebuild it from scratch, or at least get rid of the center tank and side interstage and rebuild those and hopefully those will fix the issue, other wise try to go down to one tank on the shuttle and see how that goes. Also if you can't get help you can ask on the discord if you havent already.
5.2 years agoI would still love to see this shuttle fly because I really like the design and aesthetics of it. Good luck!
Post a link to your YT channel :)
5.2 years ago@QarabinaKa I understand, I had the same problem, mostly I had to learn from other player's crafts (and some by trial and error). A helpful trick is to add some SRBs to the first stage, it's the easiest way to add to delta-v and get you to droo orbit fast. Another trick is to "trim the fat", meaning get rid of every non-essential kilogram, the trick is to have just enough power and delta-v for each segment of the trip and just barely make it, but this leaves very little if no room for error so you will need a very generous dose of quick-save and patience, and a lot of testing by trial-and-error.
5.2 years agoI think the hardcore ksp fans that talk bad about SR2 are a vocal minority and mostly trolling and as such its best to ignore them as you would any other troll
5.2 years ago@JastroOne1 will there be an official or primary community sandbox?
5.2 years ago@MarioG I will most likely use REO mod, unless you plan to eventually phase that out in favor of SEO?
5.2 years ago@MarioG Yes of course! I want to first make sure the LE-9 and launch vehicles has the legs to get to RSS earth orbit, I don't want to repeat the same mistake with the precious craft. But my hope is that as I go through the roadmap I will be able to make vehicles that will also be robust enough for RSS. Here's a bit of a spoiler though; some recent tests I've made hint that RSS performance of future craft is possible (eventually I'd wanna go back and get older craft flying in RSS too but I'm not sure when that will happen).
5.2 years agoCan't wait!
5.2 years agoOn the top menu of this website, click on "stuff", then from the drop menu, click on "suggestions". Here is the direct LINK
5.2 years agoCheck out THIS suggestion and upvote if you like. I agree that this option would be great in designer mode. One workaround is rotating the rotator with the assembly using the rotation tool. It doesn't simulate movement but if does allow you to roughly see how the movement will look and will also allow you to see any shift the CoM.
5.2 years ago@ColonelStriker I didn't know either, so that makes two of us! I thought fuel rates had been increased in one of the last updates so I am a bit confused myself.
5.3 years ago@ColonelStriker Thank you for looking at those. I took a look at your craft and I think a big part of the problem are the separators and the fuel transfer rates. The craft takes off well at first but after the fuel on the shuttle runs out, the fuel is not being transfered fast enough to the shuttle engines and so they seem to be stuck in a start/stop cycle that robs them of power. Idk if you have Discord but I'm gonna go on the Discord channels and ask other shuttle builders and see if I can find a solution to your problem.
5.3 years agobeauty shots!
5.3 years agoWhich way does the thrust push you? does it create a pitch, roll or yaw moment, or a combination?
I would suggest looking at the CoM and CoT in builder mode, and make sure the CoM and CoT bug lines match or are as close to each other as possible (keep in mind you still want the CoM to be ahead of the CoT), and make sure they match in each stage. One mistake I sometimes make is too look at the CoM and CoT in "all" stages and not each one.
5.3 years ago@Kell Immensely helpful, thank you for making it!
5.3 years agoI like the "panels" texture, but "grooves" is also good. try a few and change the texture dimensions and see what you like
5.3 years ago@diegoavion84 or in general, I was just curious
5.3 years ago@DioTheCreative hey dio, welcome. Prop aircraft are challenging but not impossible, and rewarding once you get the hang of them. Check out THIS project, I helped another member with who was having trouble with the prop and the craft overall, but its a good starting point to see how to make a prop aircraft viable.
As luck would have it, I just completed a turboprop project last night, it uses jet engines partly for thrust but also the props provide thrust. You can find it HERE.
5.3 years agoOtherwise feel free to post any craft youre having problems with, I'd be happy to help! 😊
@WaspWaspWaspSR2 welcome!
5.3 years ago@Kell Roger that. Just as well, I'm finding the jet fuel consumption and the following shift in CoM while in flight is making my craft extremely difficult and sometimes impossible to control, helicopters are so sensitive to CoM shifts!
5.3 years agoAre hybrid rotor/jet engine or rotor/propulsive ducted fan aircraft allowed?
5.3 years ago.
5.3 years ago@OldCoach I'm glad my suggestions worked, or not worked, I'm not too sure based on what you said on your post, but if you have any more trouble with the game mechanics feel free to keep posting your questions, although I would again suggest you don't make duplicate posts and also try to make use of the "suggestions" area of this website, which is mainly to your benefit but also to the benefit of the rest of the community.
As an aside, I don't personally think saying "LOL" to a 67 year-old retired educator is condescending, I'm sure that over your long and distinguished career you have experienced many troublesome and condescending pupils and I don't think a simple electronic chuckle can do much in the way of rattling your cage. Quite the opposite, I think a mature person such as yourself can accept criticism and lighthearted quips in stride, and it's not something for me to "work on", as you say.
5.3 years agoLol why would you make a second post on this, you're better off upvoting already-made suggestions in the suggestions section of this website.
5.3 years agoI aldo already addressed your first post by suggesting you type "None" under motor input in the wheel's section. As for the wheel not turning, make sure you are increasing the wheel turn angle slider to something higher than zero, in addition to entering a turn input. Try these suggestions and come back and let us know if these worked.
Try typing "None" for the wheel motor input.
Also, tey to use the suggestions area of thos website (and use the search feature first), posting suggestions there and getting upvotes by different people increase the chance of your suggestion being seen by the devs.
5.3 years agoExcellent post!
5.4 years ago