@Tully2001 not in one vizzy, but if you add a vizzy program to multiple parts each uses a different channel, being able to play beeps simultaneously. You can use broadcast to craft to synch them
@Indianspaceprogram as I already told you we have a free version for students. Making a game requires a lot of effort and money and Jundroo is a small team. You already admitted having a pirated copy and we didn't remove your account and you can already enjoy the game, just not in the latest version.
I think we've already been very considerate with you, so please, stop spamming or we may have to ban your account from this webpage.
@Indianspaceprogram @Tweedle_Aerospace we have an educational version that is free, if you are in a school, highschool or university ask your teachers/professors to consider getting them as a tool to teach physics, programming...
@Tweedle_Aerospace at what point does the game crash? You should try removing RSS or at least moving it out of the game folder, as well as any sandbox using it, it may be too much for your device
@Tweedle_Aerospace what device are you using? Try to use the stock system and a new craft.
If you are now using the old version, have you tried the beta or downloaded content meant to be used only in the beta?
@ShakzDar I've tried both in my laptop and in my phone and it's working the same as before, if you still experience this issue please report it from the game right after happening
The question is, can you get Unity to work in Android? And the mods? The answer is no, but.
If you have a rooted Android device you can always try to run any of the available linux distros, from there run unity and even run sr2 from steam through proton.
@Warbrine if you feel like doing it, could you please release the code for anyone to continue the project? Based on what you said in the past that would be a major step forward for any modder interested!
Of course I would totally understand if you don't want to do it, I've had some spaghetti programs in the past hahahaha
@SiBasedDragonLanFeng it uses the 6 inputs, it's the output isn't directly the combination of the 6, it depends on where the rcs is relative to the CoM
From the Input Axes listed here, yaw, roll, pitch, and the translations. It calculates throttle based on position, direction, and the combination of all those inputs.
@SassyBoi @theUSSR the current planet studio isn't very performance intensive because it's not generating terrain that much. Once a fully implemented Planet Studio comes out the battery drainage may be too high and a lot of mobile devices could overheat.
@aripander there's no problem with the suggestion, in fact, I'm surprised by the lack of upvotes in the post I linked before. I agree that it would be nice to have km/h in land vehicles or knots in aeronautics.
Btw, in rocketry fuel is commonly expressed in terms of mass, not volume, and the capital K means Kelvin, it should be kL or kl.
@scottfette not necessary since it's fully released now
+1 4.1 years ago@Renzarthu what solar system did you install?
4.1 years ago@Renzarthu did you install any solar system?
4.1 years ago@3To1 the way I do it is by selecting the materials tool, that deselects all parts
4.1 years ago@Tully2001 not in one vizzy, but if you add a vizzy program to multiple parts each uses a different channel, being able to play beeps simultaneously. You can use broadcast to craft to synch them
4.1 years ago@Chtite451SR2 not yet! The Planet Builder suggestion is 250+!
4.1 years ago@Indianspaceprogram this is a comment section, not a chat, don't spam please
4.1 years agoTo any user reading my last comment, I had to delete the previous messages, so keep in mind that it may be out of context when you read this.
4.1 years ago@Indianspaceprogram as I already told you we have a free version for students. Making a game requires a lot of effort and money and Jundroo is a small team. You already admitted having a pirated copy and we didn't remove your account and you can already enjoy the game, just not in the latest version.
4.1 years agoI think we've already been very considerate with you, so please, stop spamming or we may have to ban your account from this webpage.
@Tweedle_Aerospace send your teacher this link https://www.simplerockets.com/Education
4.1 years ago@Indianspaceprogram @Tweedle_Aerospace we have an educational version that is free, if you are in a school, highschool or university ask your teachers/professors to consider getting them as a tool to teach physics, programming...
+1 4.1 years ago@Tweedle_Aerospace at what point does the game crash? You should try removing RSS or at least moving it out of the game folder, as well as any sandbox using it, it may be too much for your device
4.1 years ago@Tweedle_Aerospace if you can report the bug from within the game so we can check the log file, please
+1 4.1 years ago@Tweedle_Aerospace what device are you using? Try to use the stock system and a new craft.
4.1 years agoIf you are now using the old version, have you tried the beta or downloaded content meant to be used only in the beta?
@ShakzDar I've tried both in my laptop and in my phone and it's working the same as before, if you still experience this issue please report it from the game right after happening
4.1 years ago@ShakzDar what device are you using?
4.1 years ago@404notfound91 you can adjust the PID to prevent that from happening
4.1 years ago@Elewaitingforally we tried vulkan and had some problems in previous versions
4.1 years ago@Gozinya piruwiruwiruu piiiiruwiruwiru
+2 4.1 years agoAnd he's not even talking about the obvious mustache
+13 4.1 years ago@s5ehfr9 there's no obvious approach that I know, it may be quite complex as the game is now, maybe easier in the future
4.2 years ago@MajorSix ¯_(ツ)_/¯
4.2 years ago@YourBestFriend destiny is quite a troll sometimes hahahahaha
Next on the randomizer was @NickG9, congrats! Send me a DM on Discord to claim your key (if you don't have discord we can try to find another method)
4.3 years ago@YourBestFriend @ASEAL congrats! Please, send me a DM on Discord to claim your key :)
@YourBestFriend random selection has chosen you, are you sure that was not an entry?
+1 4.3 years ago@theUSSR now it should be fixed, thanks. Not sure how nobody noticed before.
4.3 years agoYesn't.
The question is, can you get Unity to work in Android? And the mods? The answer is no, but.
If you have a rooted Android device you can always try to run any of the available linux distros, from there run unity and even run sr2 from steam through proton.
4.3 years agoGood luck, friend, see you in the near future, I'm sure you'll nail it :)
4.3 years agoPole
4.3 years ago@Azamwasgamingnowismakinggames @NathanMikeska there's this old tutorial by @XxxNico420xxX, not sure if it's 100% up to date.
4.3 years ago@KraZIvan thanks :)
+1 4.3 years ago@Warbrine if you feel like doing it, could you please release the code for anyone to continue the project? Based on what you said in the past that would be a major step forward for any modder interested!
4.3 years agoOf course I would totally understand if you don't want to do it, I've had some spaghetti programs in the past hahahaha
@Kleesmilie the original KAL
+1 4.4 years ago@Gozinya I used Kell automated landing to test the droneships in ESS and the stock system
+2 4.4 years ago@SiBasedDragonLanFeng right now it isn't possible without mods. You may be interested in This suggestion
4.4 years ago14ROVI has a mod that adds weapons and area damage
+3 4.4 years ago@Hash you can change the camera speed using the +- buttons. Are you on mac or windows?
+1 4.4 years ago@SiBasedDragonLanFeng it uses the 6 inputs, it's the output isn't directly the combination of the 6, it depends on where the rcs is relative to the CoM
4.4 years agoFrom the Input Axes listed here, yaw, roll, pitch, and the translations. It calculates throttle based on position, direction, and the combination of all those inputs.
4.4 years ago@SiBasedDragonLanFeng I think so, not sure
4.4 years ago@IcePing performance is still a problem and right now I have other priorities, since I'm working on the stock system
4.4 years agoExplosions are only visual, they don't destroy other things. I think the size of the fireball depends on the mass of the part, but I'm not sure
4.4 years ago@SassyBoi @theUSSR the current planet studio isn't very performance intensive because it's not generating terrain that much. Once a fully implemented Planet Studio comes out the battery drainage may be too high and a lot of mobile devices could overheat.
4.4 years ago@SupremeDorian *sí
4.4 years ago@ShreyashJadhav there's a specific block to control Activation Groups
4.4 years ago@sujun check the comments in this recent post
+1 4.4 years ago@aripander there's no problem with the suggestion, in fact, I'm surprised by the lack of upvotes in the post I linked before. I agree that it would be nice to have km/h in land vehicles or knots in aeronautics.
Btw, in rocketry fuel is commonly expressed in terms of mass, not volume, and the capital K means Kelvin, it should be kL or kl.
4.4 years ago@aripander SR2 isn't finished and you're already asking for a third hahaha, I'm new to the team, I have no info about those.
+1 4.4 years ago@aripander do you have any reference to say m/s isn't common in the aerospace industry? Specially when talking about rockets or orbital vehicles.
In any case, you can consider upvoting this suggestion
+1 4.4 years agoIt would be desirable to have an answer to why mobile devices can't have mods after the first question, so we can send them here
+2 4.4 years ago@Doublehsh Out later today
+1 4.4 years ago