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    @TronicOrbital the thing is that although the name makes it sound like SR2 is a sequel of SR, it's not. I was talking the other day with some friends and came to the conclusion that it's closer to SP swapping guns with space than SR1

    +3 2.4 years ago
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    @ColdAerospace I'm reading all the comments on discord, the website and reddit, so yeah, it's being seen

    +4 2.4 years ago
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    @Samps0n it's the top server you can find in the post about discord servers in the forum

    2.4 years ago
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    @FelixFan1 am I?

    +3 2.4 years ago
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    @ab3 no need to insult others either

    +1 2.4 years ago
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    @FelixFan1 I've removed one of your comments, even if joking, self harm is not accepted here. Threating others with harming yourself is unacceptable.

    +7 2.4 years ago
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    @RamenNoodlesXVII what should be fixed in the website?

    +1 2.4 years ago
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    @SpacecoastCorp we already have an education program, but the outreach is what it is

    +1 2.4 years ago
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    @Guido_Mista I mean, originally nobody knew what Kerbal was, I feel like those more unique names, once stablished, have a lot more personality thanks to their uniqueness

    2.4 years ago
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    @Felixhdz one of the first ideas was "Juno Universe: New Origins", so the acronym would also be Juno, but it sounds like a metaverse game and is super long

    +2 2.4 years ago
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    @SamTheFox "Juno: Liftoff!" was one of the options we liked the most, but searching for JLO on the internet just returns stuff about Jeniffer Lopez

    2.4 years ago
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    @WhipCreamMan small detail, the current name isn't Simple Rockets 2

    2.4 years ago
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    @jusa122 "JUNO a simplerockets game" is something we considered, but it's super large and keeping the current name there felt odd if we were to change it

    2.4 years ago
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    @AeroplaneBuilder if the fix doesn't work, the most likely cause is the length of the parachute chord being too short

    2.4 years ago
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    @AeroplaneBuilder we have a patch almost ready to be released with a fix to minimise that

    2.4 years ago
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    @FelixFan1 I think we have been clear enough. You can share it here if you want, it's very likely it already exists.

    2.5 years ago
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    @Denis73 you can set collisions to none on any part to disable impact damage, change their impact threshold on the hidden tools to adjust how much damage they get, disable damage entirely using the IDDQD command or adjust your game settings to adjust the damage between 0x and 2x

    2.5 years ago
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    @JasonCaesar007 sorry for the late response, through intellisense (visual studio) you should be prompted with everything in the mod api. As of right now we don't have the time to make any other form of documentation sadly.

    2.5 years ago
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    @GrandmasterPotato palettes and dust.

    2.5 years ago
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    @zullu that was a bug

    2.5 years ago
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    @LonelySpaceGuy under what circumstances does the game slow down?

    2.5 years ago
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    @Utkin Planet Studio is not supported on Android. If you open the settings you should see a series of sliders to adjust the collision and heat damage independently.

    2.5 years ago
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    @Utkin what version are you using?

    2.5 years ago
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    @LonelySpaceGuy can you report a bug while flying the craft?

    +1 2.5 years ago
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    @Utkin 30m/s is an insanely strong collision, that's close to the max legal speed on highways in some countries. We are going to raise the threshold more, but not that much, for such situations you can change your game settings or use the tinker panel.

    +1 2.5 years ago
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    @MarcSadbastrd could you please share a craft that reproduces the issue or submit a bug report from within the game?

    2.5 years ago
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    @MarcSadbastrd do you have any example of a craft that breaks with a 2m/s impact? If you also has a sandbox just before it collides that'd help a lot too

    2.5 years ago
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    @Utkin in 915 we bumped up the damage threshold for both capsules and heatshields, and increased the drags chutes have, so that should help with the capsules exploding. Do you have any craft showing the fairing issue? If you make a bug report I'll check it out.

    2.5 years ago
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    @Oxide can you submit abug report while flying the craft?

    +1 2.5 years ago
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    @aesnwo you haven't reported any bug, check your internet connection

    2.5 years ago
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    @GalacticWorld why would this be pinned if it has much less info than the actual in-game guide?

    2.5 years ago
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    @DrooMulticompany @Thunderstorm5796 that was a bug, already reported, already implemented, fix coming with 915

    +1 2.5 years ago
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    @RikHar can you please report a bug about it?

    2.5 years ago
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    @SpacecoastCorp sure, you can get a proper reply: uovote those suggestions, that's how we can know if it's just you asking for that or if that's the real priority for the community.

    2.5 years ago
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    @MisatoKatsuragi what texture bug?

    2.5 years ago
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    Join the iOS beta here and the Google Play beta here. Join the Steam beta by right-clicking SimpleRockets 2 in the Steam client -> Properties -> Betas -> and then select "beta - Public Testing" from the dropdown.
    .
    Mobile updates will be rolling out in the coming days as they are reviewed by the respective app stores.

    2.5 years ago
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    @Boby6Killercz this one is really close to your suggestion, I'd consider them duplicates, since it would solve your problem. If you agree you should upvote that suggestion to show your support.

    2.5 years ago
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    @hopy22 do you have a link to the mega rocket? And by legs you mean the in-game legs or custom made legs? Do you have a link to any example?

    2.5 years ago
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    @Felixhdz could you ping me in the comments of one or two of your crafts that are now breaking?

    2.5 years ago
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    @Flamoringo I have tried dozens of crafts and they don't break, so luckily it isn't all crafts. If you have any example of such problematic crafts uploaded could you ping me in the comments of a couple of them?

    2.6 years ago
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    @Flamoringo what do you mean?

    2.6 years ago
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    Join the iOS beta here and the Google Play beta here. Join the Steam beta by right-clicking SimpleRockets 2 in the Steam client -> Properties -> Betas -> and then select "beta - Public Testing" from the dropdown.
    .
    Mobile updates will be rolling out in the coming days as they are reviewed by the respective app stores.

    2.6 years ago
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    @DrooMulticompany we merge them, but it takes a lot of time to go through all of them, deciding if they are close enough to be merged and finding which one is the original, because titles are super misleading many times

    2.6 years ago
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    @GalacticWorld as long as it isn't misleading, it is ok

    2.6 years ago
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    @MaxQAerospaceSingapore I mean you already got the date

    2.6 years ago
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    @MaxQAerospaceSingapore you already got it

    2.6 years ago
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    @DrooMulticompany I'm guessing your source is a wikipedia article referring to an archived site talking about the first Falcon 9 version, that even had the old engine layout. Do you have any more up to date reference?

    2.6 years ago
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    @DrooMulticompany a fairing is not an empty case made out of light materials. A fairing can be way heavier than a fuel tank, I assume that's the case on electron too given the fuel tanks are made out of composites.

    2.6 years ago
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    @DrooMulticompany they mass was increased a bit because now they come with some heatshield by default, you can lower the heatshield to bring their mass down

    2.6 years ago
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    @s5ehfr9 we had many ideas on how to implement the system, but we'd rather spend dev time on the game than on such webpage mechanics right now, thus its removal.

    2.6 years ago