@Shoot2kill My PC isn't good enough to make something of that size. I'm talking about something you can actually drive/pilot in-game. If I had the PC necessary for this I'd totally try it though.
I made an SR-71 a few months ago using only Jet Engines and could get pretty easily get it to 30km, without doing any nosedives to gain speed. With nosedives, it could probably go higher, but I haven't tried that.
From the FAQ: "When can we expect the mobile (iOS/Android) release?
We will begin development in early 2019. At this point, it is too early to give a release date estimate. Once we’ve started to peel the onion back we’ll have a better grasp on how long it will take to get the mobile version blasting off."
In its current state, SimpleRockets 2 would not run very well on a lot of mobile devices. They still need to get it out of early access, as well as making it able to run smoothly on a mobile device. They've been asked this question probably hundreds of times at this point, and the answer has always been the same.
@Kell I wouldn't say tinkering is dishonorable. It is genuinely useful at times. For example, one could use it to make a large Heat Shield out of an empty fuselage. It has useful properties, but can easily be abused.
@Kell Chill dude. A lot of KSP videos adopt the same style from one another. Let him do his thing and don't get defensive over something that resembles the way you made your video.
@PhilipTarpley @AndrewGarrison So much progress has been made since the initial early access release of SimpleRockets 2 and I am genuinely impressed with how quickly you get big updates out. I think that after this update is in full release, you guys deserve a break for as long as you need it. You've worked hard and have made more progress in 5 months than a lot of other Indie developers do in a year. So again, you guys deserve a break for being such a good development team. :)
@PlanesofJundroo You know there's a suggestions page, right? Speaking of which, @AndrewGarrison could you make my Inflatable Heat Shield suggestion visible?
@AndrewGarrison To be honest I was hoping for SimpleWheels 2 in 4D. I am very disappointed as I do not have a VR headset and you can expect to be hearing from my Lawyers very soon. Good day to you sir.
@AndrewGarrison Would it be possible to automatically change the build mode of a plane that was made before the update? Because it says my SR-71 is set to Rocket mode and when I switch to Plane mode it rotates it into a rocket orientation.
@AtlantikWall45 The rules of the website state that symbols like Swastikas are only to be used if they are for historical accuracy. So yes, you can do so considering this is a nazi plane.
@mjdfx150529 There's a difference between competition and friendly competition. These are both indie developers, and they have similar games in a similar engine. Just because 2 games are "competitors" doesn't mean they can't help each other out.
@DerekSP I'm not talking about its orbits, those are non-existant. I'm talking about the realism of the stations themselves. You need to be sending resupply missions, expanding the station, replacing crew etc. And the second game seems to improve on it. I agree that SA 2 and SR 2 will probably not compete, I'm just saying that SA does have a bit of realism in it, just not in the orbital mechanics part.
@mjdfx150529 I saw that earlier. To be honest, SR2 and SA 2138 will probably not compete with each other much, if at all. I played the first game a while ago, the gameplay is completely different from that of SimpleRockets. Space Agency is more for realistic Space Stations and such, and it doesn't have proper orbital mechanics, and it looks like 2138 will be no different. They'll both be fun in their own different ways.
@Opise227 The problem is that the path needs to be all lowercase letters. Change all of the uppercase letters in the path to lowercase and you should be fine.
That was always there. I believe the colour of the download button changes based on the lart count. The game will be released on mobile in 2019, however I believe that right now they're working on SP 1.8.
What if Philip didn't agree, hmm? What if you tricked him into saying 'Yep' but didn't tell him it was for this deal? I SMELL A CONSPIRACY, @AndrewGarrison!
Amazing! Though, one problem i'm having with this mod is that if I scroll down too much in the overload menu all of the text disappears until I scroll back up and then it suddenly reappears. This is problematic because I can't scroll to the bottom of the text field and modify things below a certain point. Otherwise, great mod! Impressive as always. :) @WNP78
The timing on this is kinda funny because there's a high chance I'll become a moderator on a different forum today. lol
5.6 years ago@Orbit Then keep practicing. Play tutorials, watch some KSP docking tutorials, and eventually you'll successfully dock.
+1 5.6 years agoWhy not do it legitimately?
5.6 years agoIt costs $15 on Steam. You could have just looked on the steam page..
5.6 years ago@RenxBlake I can't do the Infinity or the Pillar of Autumn because I don't have the skill and my PC isn't good enough.
5.6 years ago@Shoot2kill My PC isn't good enough to make something of that size. I'm talking about something you can actually drive/pilot in-game. If I had the PC necessary for this I'd totally try it though.
5.6 years agoClicky
+1 5.6 years ago@MarioG Thanks. Made it myself.
+2 5.6 years agoHow about a Ghost from the Halo series?
5.6 years agoI made an SR-71 a few months ago using only Jet Engines and could get pretty easily get it to 30km, without doing any nosedives to gain speed. With nosedives, it could probably go higher, but I haven't tried that.
+1 5.6 years agoAre you the one that wrote that one steam review that said that exact thing?
5.6 years ago@TulIy2001 What's with the fake Tully, eh?
+2 5.6 years agoA shame I've always been homeschooled, because I'd love to see these games in a school. Otherwise pretty awesome.
+1 5.6 years agoFrom the FAQ: "When can we expect the mobile (iOS/Android) release?
We will begin development in early 2019. At this point, it is too early to give a release date estimate. Once we’ve started to peel the onion back we’ll have a better grasp on how long it will take to get the mobile version blasting off."
In its current state, SimpleRockets 2 would not run very well on a lot of mobile devices. They still need to get it out of early access, as well as making it able to run smoothly on a mobile device. They've been asked this question probably hundreds of times at this point, and the answer has always been the same.
5.6 years agoThey put the FAQ button next to the New Post button for this exact reason.
5.6 years ago@Kell I wouldn't say tinkering is dishonorable. It is genuinely useful at times. For example, one could use it to make a large Heat Shield out of an empty fuselage. It has useful properties, but can easily be abused.
5.6 years ago@Kell Chill dude. A lot of KSP videos adopt the same style from one another. Let him do his thing and don't get defensive over something that resembles the way you made your video.
+5 5.6 years agoClickable Link
+1 5.6 years ago@Kell But the previous betas have all shown the correct changelogs.
+6 5.6 years ago@AndrewGarrison The new beta shows the in-game changelog for 0.6.9.2 (the jet engine update) instead of the latest version. Screenshot in this post
5.6 years ago@PhilipTarpley @AndrewGarrison So much progress has been made since the initial early access release of SimpleRockets 2 and I am genuinely impressed with how quickly you get big updates out. I think that after this update is in full release, you guys deserve a break for as long as you need it. You've worked hard and have made more progress in 5 months than a lot of other Indie developers do in a year. So again, you guys deserve a break for being such a good development team. :)
+2 5.6 years agoNow do this.
5.6 years ago@PlanesofJundroo You know there's a suggestions page, right? Speaking of which, @AndrewGarrison could you make my Inflatable Heat Shield suggestion visible?
5.7 years ago@AndrewGarrison To be honest I was hoping for SimpleWheels 2 in 4D. I am very disappointed as I do not have a VR headset and you can expect to be hearing from my Lawyers very soon. Good day to you sir.
+3 5.7 years ago@AndrewGarrison Ah, thanks. Apologies for my ignorance there. I was tired when I loaded my SR-71 and didn't see that.
5.7 years ago@AndrewGarrison Would it be possible to automatically change the build mode of a plane that was made before the update? Because it says my SR-71 is set to Rocket mode and when I switch to Plane mode it rotates it into a rocket orientation.
+1 5.7 years ago@weebabyseamus soon™
+1 5.7 years ago@AndrewGarrison So I can make a steampunk rocket if I wanted to?
5.7 years ago@AndrewGarrison So uh, is the Water fuel type used for anything?
5.7 years agoYou win this time, @AndrewGarrison.. It's only a matter of time before you have to taste the black licorice yet again..
+1 5.7 years agoAt least when it happens to you, the menu buttons still appear so you can change sandboxes to fix it. Not the case for me when it happens...
5.7 years agoThe date is still just 2019. We have no information beyond that.
5.7 years ago@AtlantikWall45 The rules of the website state that symbols like Swastikas are only to be used if they are for historical accuracy. So yes, you can do so considering this is a nazi plane.
+2 5.7 years ago@AndrewGarrison You better come back with a decision or you'll have to eat black licorice anyway. :p
+1 5.7 years agoAlso I dare you to make SimpleWheels remastered.
+1 5.7 years ago@AndrewGarrison
+1 5.7 years agoWhat's wrong with using Gravatar?
+1 5.7 years ago@WNP78 True, but he may know someone who could help, which was my main point.
5.7 years ago@mjdfx150529 There's a difference between competition and friendly competition. These are both indie developers, and they have similar games in a similar engine. Just because 2 games are "competitors" doesn't mean they can't help each other out.
5.7 years ago@DerekSP I'm not talking about its orbits, those are non-existant. I'm talking about the realism of the stations themselves. You need to be sending resupply missions, expanding the station, replacing crew etc. And the second game seems to improve on it. I agree that SA 2 and SR 2 will probably not compete, I'm just saying that SA does have a bit of realism in it, just not in the orbital mechanics part.
5.7 years ago@AndrewGarrison Someone made ASCII art of your profile picture..
5.7 years ago@mjdfx150529 I saw that earlier. To be honest, SR2 and SA 2138 will probably not compete with each other much, if at all. I played the first game a while ago, the gameplay is completely different from that of SimpleRockets. Space Agency is more for realistic Space Stations and such, and it doesn't have proper orbital mechanics, and it looks like 2138 will be no different. They'll both be fun in their own different ways.
5.7 years ago@Opise227 The problem is that the path needs to be all lowercase letters. Change all of the uppercase letters in the path to lowercase and you should be fine.
+1 5.8 years agoThat was always there. I believe the colour of the download button changes based on the lart count. The game will be released on mobile in 2019, however I believe that right now they're working on SP 1.8.
5.8 years agoAround 1/5 Scale according to @AndrewGarrison.
+2 5.8 years ago@KraZIvan What if you tried turning the drag scale on any parts covering the wing to 0?
+1 5.8 years agoWhat if Philip didn't agree, hmm? What if you tricked him into saying 'Yep' but didn't tell him it was for this deal? I SMELL A CONSPIRACY, @AndrewGarrison!
5.8 years ago@NathanMikeska I think a Venus-like planet would be interesting. A moon of Tydos would be cool as well.
5.8 years agoneeds more atmosphere
+2 5.8 years agoAmazing! Though, one problem i'm having with this mod is that if I scroll down too much in the overload menu all of the text disappears until I scroll back up and then it suddenly reappears. This is problematic because I can't scroll to the bottom of the text field and modify things below a certain point. Otherwise, great mod! Impressive as always. :) @WNP78
5.8 years ago