Yeh well you can do it by opening dev console in the settings and Typing PlanetStudio, there isn’t much support for mobile so do it at your own risk. Also it’s difficult lol
@HermesE well when you set a part to use a variable in code you also the set the part which contains said variable, so if they are seperate mfd and not linked through some kind of broadcasting code then i see no way of having them work like that
I’m not sure how you were going to do the interface, as of what I know I think I’m the only one with a drawing MFD. I’d like to see what you come up with though @Tweedle_Aerospace
If you need any help working on it I’d be happy to lend a hand with the coding just ask on the sr2 discord because I’m active there
But doesn’t this go against the “SimpleRockets” name? Like I get you are trying to make the game better but so new people still can’t figure out the standard fuel tank.
@BagelPlane sadly that isnt an island, its an external object in unity not terrain object. object collisions is very laggy and with something as large as a planet would crash many devices
You may be moving a bit fast or unstable. However it might not be your fault and you could try giving a small burst of thrust to nudge it to connect @Rufan
NO, it replaced the old smoothing setting in the fuel tanks and such @MirazAerospace
3.6 years ago@Jayceafton @MirazAerospace Funk is a new block for vizzy coding, you can now type in the expressions
3.6 years agoWe have tags and the search so it’s pretty ok to find stuff @sentinelaerospace
3.6 years agoWell you made this post so I’m assuming that you aren’t happy with it@DASX
3.6 years agoYes
3.6 years agoI don’t think that’s how that works, you can just redownload the game, oh and with mods you can just add more @Tweedle_Aerospace
3.6 years agono
3.6 years agoThere is lights in planet studio, they would just need to add them
3.6 years agoSmh you would flex on me like that
3.6 years agoTry turning the seemless joins off
3.6 years agoYou are probably controlling the astronaut not the rover, select the command chip or pod and control that
3.6 years ago@Tweedle_Aerospace its meant to be non signed in only
3.6 years agoJust make it go the other direction
3.6 years ago@2Energy yeh they didnt like it so they reset it
3.6 years agosmh you reset it again
3.6 years agowhyyy
Not sure about you guys but me and rovi have sorted out the power issue, i plugged my mouse into a dc motor for infinite electricity
3.6 years agoYou have to make a new sandbox
3.7 years agoYeh well you can do it by opening dev console in the settings and Typing PlanetStudio, there isn’t much support for mobile so do it at your own risk. Also it’s difficult lol
3.7 years agoBroadcasting to craft
3.7 years agoWell you “can’t” really do that as there is a limited space in data that you would have to deal with but I guess I could explore it @HermesE
3.7 years agoAdjust the autopilot PID
3.7 years agofunky trees
3.7 years agoOk
3.7 years agono texture, widgets @HermesE
3.7 years agono you can’t, but I’ve had a good crack at some ideas (like my PFP)
3.7 years ago@HermesE well when you set a part to use a variable in code you also the set the part which contains said variable, so if they are seperate mfd and not linked through some kind of broadcasting code then i see no way of having them work like that
3.7 years agook
3.7 years agono
3.7 years agoPlease come back @KellyNyanbinary
3.7 years agoI might have accidentally did the form twice, oops
3.7 years agoHmm ok
3.7 years agoXD 2 hours
3.8 years agoYeh I don’t get it
3.8 years agoI’m not sure how you were going to do the interface, as of what I know I think I’m the only one with a drawing MFD. I’d like to see what you come up with though @Tweedle_Aerospace
3.8 years agoIf you need any help working on it I’d be happy to lend a hand with the coding just ask on the sr2 discord because I’m active there
Any questions just ask away
3.8 years agoA rocket
3.8 years agoyou can set velocity to orbital so just counter it that way
3.9 years agoI have no idea who you are
3.9 years agoWith the settings set to high quality is it still bad?
4.0 years agoUnity engine
4.0 years agoC#
You didn’t put it inside a loop did you?
Try that@MichaelBurnham
4.0 years agoBut doesn’t this go against the “SimpleRockets” name? Like I get you are trying to make the game better but so new people still can’t figure out the standard fuel tank.
4.1 years ago@BagelPlane sadly that isnt an island, its an external object in unity not terrain object. object collisions is very laggy and with something as large as a planet would crash many devices
4.1 years agoCurrently not possible due to how the game works with terrain sorry
4.1 years agoWhat river?
4.1 years agoMobile beta, Friday. Otherwise it may be a week or more @Marsforever6543
4.1 years agoYou may be moving a bit fast or unstable. However it might not be your fault and you could try giving a small burst of thrust to nudge it to connect @Rufan
4.2 years agoIt’s a link to something online only, no files@Ishaanpal
4.2 years agoJust link the original user
4.2 years agoYes it’s 100 points
4.2 years ago