Get ready to overcrowd your LEO with the latest Starlinks.
The Falcon 9 features 24 Starlinks v2 Mini and everything works again with JNO 1.3!
RSS ONLY ==> Launch 24 Starlinks v2 Mini into precise (dogleg) orbits and raise their orbits
Land the booster on a drone ship
- Use with Hypatch's SS 2.1 (Light version)
- Quick Save after stage seperation to launch and land on the same mission
List of main features:
- Accurate mass & engine performance, accurate trajectories including 2 predefined dogleg launches (KSC 43° and VDB 53°)
- Automatic Starlink removal for higher inclination launches
- Multiple and varying
cinematic camera
scenarios and tracking cam (AG6 toggle) - Random minor or major issues can occur that can lead to a scrub or a failure requiring FTS activation. Default
anomaly rate 11%
- Advanced launch profile,
SpaceX style
by calculating a profile that only decreases pitch (no sudden pitchup when circularizing) and uses a descending trajectory when necessary - Orbital insertion at SECO, two types of payload release methods and a deorbit burn
Control all Starlinks
within physics range and raise their orbits
- Drone ship including vizzy script to easily place it at the right spot!
- KSC and VDB compatible
Caution:
speeding up time —> chance of messing up launch (PIDS require decent fps). At critical moments time will be set back to normal, but this is not 100% reliable.
There are currently 2 methods of orbital insertion
:
1. Initial launch altitude of <200 km: a second Stage 2 burn will raise perigee >200 km.
2. Initial launch altitude of >= 200 km will be completed with only one S2 burn.
Additionally, the first stage booster has a low energy
launch profile for initial launch altitudes <175 km and a high energy
profile for 175 km and above. Drone ship distance is adjusted automatically when placing the drone ship through the vizzy.
Drone ship landings:
To place the drone ship at the correct location, start the drone ship at your rocket launch location and the vizzy will tell you what to do. Set water physics to medium for drone ship landings! Also, it's nice to increase physics distance in settings.xml.
Here's orbital details of previous F9 launches on Everyday Astronaut.
Credits
Give these programmers/designers below the credits they deserve.
Vizzy: basic structure derived from KellyNyanbinary
(KAL), many ideas, code, help and time from GoldenShadow
. Thank you!!
Autocredit failed, original rocket: Kepler452B
Interstage and other ideas: ChaoticGraviton
Launch strongback: LLLLLLz
Logo & letters: Alfian
Landing legs: SmarsoAreo
Drone ship: Probreyene
GENERAL INFO
- Created On: Windows
- Game Version: 1.3.204.1
- Price: $121,913k
- Number of Parts: 1697
- Dimensions: 77 m x 1,202 m x 610 m
PERFORMANCE
- Total Delta V: 122m/s
- Total Thrust: 9.2MN
- Engines: 48
- Wet Mass: 1.29E+7kg
- Dry Mass: 1.16E+7kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 9 | 93m/s | 8.2MN | 2.4m | 1.29E+7kg |
3 | 1 | 29m/s | 981kN | 6.2m | 1.29E+7kg |
14 Comments
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6,321 Dooiereier
@heitorM This mod and then changing the name Earth to Droo in the xml file.
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@Dooiereier i have some mods on like 4 and one thing when its making its orbit its making it wrong like it goes to luna and stops there
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6,321 Dooiereier
@ssahinbay what Launch parameters are you doing? Do you have mods enabled (like REO)? Do you let the game fix the error messages or no?
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In case theres issues let me know please. I have done a lot of testing but cant verify all launch inclinations etc