Auto Credit Based on Luc3s's Starship V2 auto land

*PLEASE READ***

After 5 months of work, I give to you a reliably automated super heavy booster catch!

A few notes to you: Sometimes it does some pretty sloppy landings, but in my twenty test flights, it has been caught "Successfully". Set physics to low. I recommend not to use timewarp. There are blocks that set the time mode to normal during important times, but I recommend to not use it at all. As well as that, after the boostback is complete, it corrects its crash site with RCS, and there are two orientation changes. The first only controls the Longitude of the crash site, second controls latitude and longitude. But to correct correctly, on the second, look at the flight log and look at the longitude, the second set of numbers under the impact node or point and see if it is less than or greater than the guidedcraftlandingpoint. The rcs must be translating in the necessary direction, and the roll control is manual, so this is up to you. After it is complete, it will say "Booster Is On A Good Trajectory", then you can timewarp until it hits the atmosphere, and again, roll control is manual, as this is very difficult to implement. There are cameras on the tower as well, but if you want to use them on landing: Pause, Quicksave, switch to the tower, switch back to the booster and the cameras are back. After the booster gets caught, you can switch to the tower, but you can't switch again to the booster as the arms will open. Other than these, have fun!

There will be a link to a showcase of this on my Youtube in the comments!

GENERAL INFO

  • Predecessor: Starship V2 auto land
  • Created On: Windows
  • Game Version: 1.3.204.1
  • Price: $1,130,237k
  • Number of Parts: 764
  • Dimensions: 160 m x 58 m x 109 m

PERFORMANCE

  • Total Delta V: 4.6km/s
  • Total Thrust: 109.1MN
  • Engines: 47
  • Wet Mass: 2.07E+7kg
  • Dry Mass: 1.61E+7kg

STAGES

Stage Engines Delta V Thrust Burn Mass
2 33 3.6km/s 90.6MN 1.9m 4.85E+6kg
3 6 932m/s 16.4MN 4.0m 4.85E+6kg

Comments

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  • Profile image
    1,044 Luc3s

    @Booster12 don’t slow down or speed up timewarp. If you pause and unpause the game, don’t scroll through, just press pause and unpause

    10 days ago
  • Profile image
    1,044 Luc3s

    @Booster12 Yeah, try that.

    10 days ago
  • Profile image
    195 Booster12

    @Luc3s do I not have to use any time warp?

    +1 10 days ago
  • Profile image
    1,044 Luc3s

    @Booster12 I don’t know why that happens. Try not to use timewarp? Keep it at normal timewarp?

    10 days ago
  • Profile image
    195 Booster12

    @Luc3s on my attempts chopsticks keep braking how to fix?

    +1 11 days ago
  • Profile image

    @Luc3s yes

    +1 11 days ago
  • Profile image
    1,044 Luc3s

    @ssahinbay This is kind of beta testing because when I was testing it, it got caught each time, but I am working on making this code simpler and more effective. Does the super heavy at least get to the landing burn within like a kilometer from the tower?

    13 days ago
  • Profile image

    @Luc3s the super heavy booster is missing the tower do i need mods or an other system?

    +1 13 days ago
  • Profile image
    1,044 Luc3s

    I am still working on this, as some of these comments said, it sometimes does not get caught.

    14 days ago
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    @Luc3s great! Can’t wait to play around with that for another 2 hours 🤣

    +1 15 days ago
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    it lands on the top of the tower and slips to the ground and explodes``

    +4 16 days ago
  • Profile image
    1,018 MustMusk

    @Luc3s Speed from 50 is it too slow?

    16 days ago
  • Profile image

    That sucked the booster landed on top of the thing then the chopstick wouldn’t close.

    16 days ago
  • Profile image

    How come the booster didn’t land

    +1 16 days ago
  • Profile image
    195 Booster12

    @Luc3s how to fix chopsticks braking

    16 days ago
  • Profile image
    1,044 Luc3s

    @TotallyNotaYTER01 Yeah that would be cool. I am working on improving this one’s code, this one sometimes it misses, and I will add the option for go or no go for catch!

    17 days ago
  • Profile image

    I feel like it would be cool to have the option to divert the booster, ya know just for the fun of it, or to have to give a manual command to bring back the booster like in real life

    +1 17 days ago
  • Profile image

    @Luc3s I was not speaking about your starship i was speaking about ift 7 but one thing the booster of your starship is never catching

    17 days ago
  • Profile image
    195 Booster12

    chopsticks keep braking how to fix

    17 days ago
  • Profile image

    @Luc3s yes

    17 days ago
  • Profile image
    1,044 Luc3s

    https://www.simplerockets.com/Videos/View/296294

    17 days ago
  • Profile image
    1,044 Luc3s

    @Marck22 did you set the physics to low?

    17 days ago
  • Profile image

    In all my attempts the booster lands on top of the tower.

    +2 17 days ago
  • Profile image
    1,044 Luc3s

    @MustMusk I had that problem, so I made the rotators massive, decreased the speed from 50, and I put two on each arm, one at the top and bottom of the arm. Now it kind of works too well, as they clamp so hard on the booster that the booster can’t descend :)

    +2 18 days ago
  • Profile image
    1,044 Luc3s

    @ssahinbay Lowkey, more realistic :). When I try, it doesn’t explode. When does it explode on yours?

    +1 18 days ago
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