I was trying to rendevous with another spacecraft so I could service it. So, I planned a burn and auto timewarped to the burn node to align myself with the spacecraft. But during the auto timewarp, the game lagged to such an extreme that the auto burn was aborted. This happens whenever you're in map screen or not and only above 500x, where the game severely lags and stutters. I had to timewarp through at least a couple thousand orbits just to get another encounter. I ended up having to restart the mission because I ran out of battery to control the craft.

Is this just me? Has other players experienced this? Is this bug being worked on?

I am not trying to yell at anybody. I am not angry, but rather a little frustrated and confused.

Here's what my PC set up is:
CPU: Amd Ryzen 5 5600G
RAM: Goldstein 16GB(x2 8GB) DDR4 @2667MHz
GPU: Asrock Radeon RX 6600XT Challenger D OC
Motherboard: Asrock B550M-C
Case: PowerSpec Airflow case from Microcenter
Power supply: PowerSpec 650w
Hard Drives: WD Blue SN570 500GB NVMe (Main Drive and Juno: New Origins is on this drive), WDC WD 1003FZEX-00MK2AO HDD 1TB (Bulk Storage)

I do have a slight overclock on my GPU. With +50 Mhz core clock, and +230 MHz memory clock with maxxed out power limit and a reletively aggrssive fan curve. The card is running off of Corsair XTM50 Thermal Paste(Applied a couple of months ago and works fine). This overclock has been stable with this game since I first set up this system in 2022. So I am wondering if the update, 1.3.2, might have accidentally caused this bug. But I'll let y'all, Jundroo LLC, judge this issue. I know it's not a hardware issue because this only happens in the game when timewarping above 500x.

Thank you for your time,

Roccat Yeet

Bug Submitted Found in 1.3.204.1
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    I forgot to mention that I am using the RSS mod by Waterdrop V version 1.0 and I do have quite the number of spacecraft in orbit. I don't know if that might be part of the problem.

    one month ago

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