My SLS but in a drafted block 2 configuration with liquid boosters. This craft would be able to launch incredible amounts of cargo to LEO and to the moon. Now it can do that in SR2.
GENERAL INFO
- Created On: iOS
- Game Version: 0.9.403.0
- Price: $125,663k
- Number of Parts: 982
- Dimensions: 109 m x 19 m x 9 m
PERFORMANCE
- Total Delta V: 7.6km/s
- Total Thrust: 48.7MN
- Engines: 47
- Wet Mass: 1.79E+6kg
- Dry Mass: 2.14E+5kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 8 | 4.5km/s | 26.3MN | 3.4m | 1.79E+6kg |
2 | 0 | 0m/s | 0N | 0s | 7.4E+5kg |
4 | 4 | 3.0km/s | 612kN | 6.9m | 1.2E+5kg |
5 | 9 | 161m/s | 23kN | 13.9m | 1.2E+5kg |
7 Comments
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@HalfAssedSpaceGuy at least when this issue occurs. Sometimes im lucky & itll load & i can ket it run the program but then if thats the case i thwn have to try & force it to roll before the boosters sep or itll clip & make it all go boom
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6,638 HalfAssedSpaceGuy
Interesting. do you slow down time warp when you load it up?@Brandond678
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@HalfAssedSpaceGuy i recently upgraded my phone & with the rediculous ram capabilities I turned everything up
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6,638 HalfAssedSpaceGuy
What are your physics simulations set to? Because of the gimbaling engine it can have some trouble being run in game. @Brandond678
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6 Upvotes
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Huh, interesting. I have never had the problem in the way you described it.@Brandond678