We just released a small update that fixes some of the bugs that snuck in on the Planet Studio update.
Here are the changes:
- Updated the stock Juno System to version 2.2, with a redesign of Brigo, the first Droo moon
- You can now target your craft's parent planets, although no encounter prediction will be shown (since that doesn't make sense).
- There is now a maximum number of encounters created in Map View to prevent massive numbers of orbit lines from being created in certain circumstances
- Target boxes in map-view will no-longer fade out as the distance from the camera passes a certain point.
- Disabled shadows in the designer and added quality setting to re-enable them if they are important to you.
- Launch locations are now added at the camera focus point (if there is one), otherwise it's placed at the player's camera position.
- Structures now cast shadows in Planet Studio.
Allow rotating camera view with any mouse button when there is no camera target.
Fixed a bug where a camera part would never become visible again after selected in flight.
- When a docking port is detached, it should no-longer impart a torque which could spin the resultant crafts.
- When a docking port is de-activated, any in-progress docking will be aborted.
- When multiple docking ports are "fighting" for connections, one port will win instead of being in an infinite tug-of-war.
Fixed a bug where a structure would not be placed at the correct focus point in Planet Studio when the planet was rotated.
Fixes to raised launchpad and Hangar 5 UVs
- Added new loading screens and updated logo.
- Changed Droo stock image.
- Changed ordering of items in Add Structure dialog to be alphabetical and changed names on certain parts.
- Changed taxi way and road geometry to be symmetrical.
- Made fuel tank pipe fitting match other pipe geometry.
Can it allow the aircraft to drive automatically in the air? (While controlling another aircraft)
@Michaeltheastronomylover that would be nice
Very Random comment:
How to use FUNK in vizzy? (0.9.700)
@pedro16797 Thank you. It worked!
if I buy the game from Steam, will I be able to install the Beta or not?
@CardAerospace what quality setting are you using for structures? Low quality has fewer structures.
@AndrewGarrison. I am on IOS, and ever since I updated it to V 0.9.616, most of the buildings at the space center are gone. Even the landing pads! Please help.
add spheres
Hi there !!
To be able to select\interact with items in first person view is needed ,it is somehow un natural to switch to third person view to achieve so . for now can only be done with mfd's only .
@SupremeDorian hi is there a default launch location for the three landing pads and the helipads btw is there a real gimbal range xml code to increase the range
@Dontbanmepls18 there's steam in 2.2 (at least for me)
TOKAREV TT PLANET
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TOKAREV TT PLANET
I was suggesting something on the next update, I was wondering why when I was launching at the launch pad large at the Juno system2.2 there is no launch steam, pls fix this.....
Nice!
NICE UPVOTE
is having no crane regular?
@r84nfwed it’s probably your game not working, because mine has buildings in it, and everything else it needs from the update, show on mine
When i clone ONE part rather than MULTIPLE parts using 'clone all' instead of 'clone one', it says 'cloned 1 parts' instead of 'cloned 1 part'. Normally as an example it says 'cloned 12 parts'. Why hasn't anyone fixed this grammar bug???
Also I think it’s just a error, try to load it again 30 times, or less (less as in like 5-10)
Mine didnt
@CardAerospace Just realized that a bunch of the buildings also disappeared???
Um, I’m on IOS and the landing pads disappeared...
@SupremeDorian nice. Deathstar.
@Kittyhawk909 Droo in the new system has three moons, not two. Brigo, Luna, and T.T.
T.T. is a metallic object from interstellar space caught in a retrograde orbit around Droo.
@Artemise no. XML files don’t contain 3d objects. That would be like converting a word to a .obj