Soyuz style interstages seem to reset in length for me upon loading a craft. I have set this one, in the screenshot, to 0.6 in length, moved it up so it is visually correct, and saved the craft. Upon loadinng, it is reset to 0.5 in length and appears disconnected, though it is not. Bug found on Win 10, 64 bit.
Bug
Done
Found in 0.5.0.0
Fixed in 0.6.0.0
View |
6 Comments
- Log in to leave a comment
-
4,311 Shigure
@FastDan Yep! it's a part of the same system that hides the crafts section from non-testers.
-
-
4,311 Shigure
@FastDan if anyone clicks the link they get redirected to the home page :)
-
130 FastDan
Hey, until the early access releases could you take out the title part in your bio?Only beta testers should be able to see that stuff but with that link in your biography anyone can see them.
-
3 Upvotes
Log in in to upvote this post.
Thanks! This is a good find....might take a bit of work to fix this one.
Dev Notes: The CoverEngineScript is expecting a fuselage directly above the engine, but it's finding a fuel adapter. Also, interstages don't work well in the situation where there are multiple engines below a fuel tank. It would be nice if the interstage connected directly to the fuel tank as well.