The addition of optional N-body simulation to fix both the problems with SOI transitions that are in extreme cases or in small moons near big planets and to have Lagrange points, who doesn't like Lagrange points?
For simplification fixed orbits for planets may help a lot to implement this.
15 Comments
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92 ipelupes
+1 for full n-body dynamics.. though maybe its an idea switch to a dynamical orbit close to lagrange points only? they could be indicated on the map and have their own sphere of influence..
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221 SiriusK
ISEE -3 intensifies
Though make sure the trajectories in the planets SOI, as well as prediction over just 1 orbit. Or else it will be pain to see what is happening to you're trajectories as it gets warp for no reason XD -
Dev Pedro
@1847 if you look in the Development tab (top right in the webpage) there's a Suggestions category. Go there and you'll see buttons to add a suggestion and start a discussion. Before making a new suggestion please use the search tool to see if it was already suggested.
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1,469 t4zcomz
@pedro16797, is there any chance we could see this feature implemented now that you are a developer?
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Are you guys planning on a physics overhaul for this game anytime soon?