KSP2
Pros
- volumetric clouds (with shadows)
- enter and exit points in an SOI are marked with a cool circle that expands or shrinks
- interstellar travel
- stuff everywhere like rocks/grass/trees
- you can make your own bases to launch rockets on other planets
- dust ring particles (i think)
- fancy spacesuits
- more stock parts (that you can color) so it’s easier to build certain things
- cool effect where kerbals will violently shake during launch
- a ui element that lets you know where your craft is pointing exactly (it isn’t the navball)
- planets have axial tilts
- a lovely countdown and notifications in kerbalish
- fancier user interface (in my opinion)
- you can drill for resources and convert them into fuels
- props
Cons
- a lot of bugs (but they’re being fixed fast)
- bendy joints that cause noodle rockets
- loads slower
- a little more difficult using the navball to know where you’re pointing (at least for me)
- a lot more expensive ($49.99) (but it’s single-purchase) and will become more expensive in the 1.0 release
Juno
Pros
- a surplus of UGC (user-generated content) which you can use in the game
- easier to make planets and systems without having to create a mod
- nav sphere where you can easily point exactly where you want to (in my opinion)
- cheaper than KSP2 (~ $12.99)
- much less stock parts, but highly customizable
- much more diverse painting system
- 1st person view for droods
- shoot tethers easily without using a mod (i don't know if you can do that in ksp2)
- mobile compatible
- droo has 1 more moon than kerbin does
- loads way faster
Cons
- career mode only works in the default juno system
- droods aren’t as cute as kerbals
- no props (except for parallax), not even clouds (quadsphere doesn’t count)
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@alligatorlloki @CookieBoy100 @RudimentaryCheezit @Watermelon0254 @Aludra877 @OrionSpaceCenter @Periodic @wabuilderman @BeastHunter @Zenithspeed @Luckwut happy New Year’s, everyone